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Sometimes I think on basic science perk for WIlson in addition to his Beard perk. I believe it could be something simple but useful and related to science. Here some ideas I propose:

  • Dissection Vial. When killing a bird on stale stage there is a 50% chance to obtain the total loot and 80% chance on spoil stage. Animation: Expels a green cloud and duplicates Naughtiness. Base on his main gallery picture.
  • Smokeless Powder. Gunpowder lighted by Wilson explodes always into 3 seconds and deals 30% more damage. Based on the evolution of gunpowder. 
  • Blueprint. Can craft Blueprints using a Cartographer Desk from known recipes. Based on the history of printing.
  • Compass. Use to mark down a place in the map when is dropped (lose durability). Based on the invetion of navigation.
  • Light Bulb. Light bulb fuel that Wilson add has +50% fuel value. Based on the light bulb invetion.

 

Of course, I also have my own version of skill tree, which includes science perk related to fire (torch), electricity (beard) and medice (alchemy).

 

TORCH TREE

Torch Longevity.

  1. Torch Oil. Can refuel the torch using Pine Cone, Twiggy Tree Cone and Palmcone Sprout for 15 sec or Charcoal, Guano and Driftwood Piece for 45 sec.
  2. Torch Longevity. Increases durability at 180 sec.
  3. Torch Relay. Torch not affected by rain, increases speed 10% and provides sanity +2/min.

Torch Range.

  1. Torch Protection. Torch provides 30% wetness resistance.
  2. Torch Range. Light range increases to 5 units of distance.
  3. Torch Burner. Torch’s flame turns green color. Can use Nitre on a setted Torch (refuel up to 90s) to turn it into an Endothermic Torch (flame turns blue color and cools at -10°) or Nightmare Fuel (refuel up to 180 sec) to turn it into a Night Torch (black flames and sanity -3/min).

LOCKED SKILL (PREREQUISITES 3 TORCH SKILLS).

  • Torch Toss. Current perk.

 

BEARD TREE

Beard Insulation. Beard allows 3 coats. Use a Razor to remove them.

  1. Beard Insulation. Can coat the Beard with Beefalo Wool to add 20% insulation for 3 days durability per coat.
  2. Beard Coats. Can coat the Beard with Beeswax to add 10% water resistance for 2 days durability per coat. Can coat the Beard with Steel Wool to add 5% defense (-0.05 damage taken) for 1 day durability per coat.
  3. Beard Shield. Beard provides defense (1%/2%/6%) per stage.

Beard Growth.

  1. Beard Growth. Beard growths in 3/6/15 days.
  2. Beard Tonic. Beard can growths faster (2/5/10 days) with a Beard Tonic (1 use, 10 days durability). Recipe: Flint x3, Seeds x3, Ice x1. Beard Hair is strong enough to craft a Rope (Beard Hair x3).
  3. Beard Whip. Wilson can use the static electricity into Beard Hair to craft an Electrical Beard Whip. Damage 25.5-42.5, 75 uses, range 2. Recipe: Beard Hair x9, Electrical Doodad x2, Moleworm x1.

LOCKED SKILL (PREREQUISITES 3 BEARD SKILLS).

  • Beard Storage. Current perk.

 

ALCHEMY TREE

Ore transmute branch. Animation: 50% probability to produce a little explosion with every transformation and Ashes in addition.

Ore Transmute I. Transformation recipes:

  • Rock - Flint (current recipe).
  • Nitre - Gold Nugget (current recipe).

Ore Transmute II. Transformation recipes:

  • Cut Stone - Marble - Moon Rock (current recipe).

Ore Transmute III. Transformation recipes:

  • NEW RECIPE. 2 Moon Rock to 1 Moon Shard.
  • NEW RECIPE. 2 Marble Bean to 1 Salt Crystals.
  • NEW RECIPE. 6 Thulecite Fragment to 1 Thulecite. 1 Thulecite to 6 Thulecite Fragment.

Gem transmute branch. Animation: 50% probability to produce a thunder with every transformation and Nightmare Fuel in addition.

Gem Transmute I. Transformation recipes:

  • 2 Blue Gem to 1 Red Gem (current recipe).
  • 2 Red Gem to 1 Blue Gem (current recipe).
  • 1 Red Gem + 1 Blue Gem to 1 Purple Gem (current recipe).

Gem Transmute II. Transformation recipes:

  • 3 Purple Gem to 1 Orange Gem (current recipe).
  • ENHANCED RECIPE. 2 Orange Gem to 1 Yellow Gem.

Gem Transmute III. Transmutation recipes:

  • ENHANCED RECIPE. 2 Yellow Gem to 1 Green Gem.
  • 6 gem each color to 1 Irisdescent Gem (current recipe).

Icky transmute branch. Animation: 50% probability to produce a smoke cloud with every transformation and Wet Goop in addition.

 Icky transmute I. Transmutation recipes:

  • Morsel - Meat (current recipe).
  • Hound’s Tooth - Bone Shard (current recipe).
  • 6 Rot to 1 Manure (current recipe).

Icky transmute II. Transmutation recipes:

  • Beefalo Wool - Beard Hair (current recipe).
  • NEW RECIPE. 2 Glommer’s Goop to 1 Honeycomb. 2 Honeycomb to 1 Glommer’s Goop.
  • NEW RECIPE. 3 Guano to 1 Slurtle Slime.

Icky transmute III. Transmutation recipes:

  • NEW RECIPE. 2 Walrus Tusk to 1 Volt Goat Horn. 2 Volt Goat Horn to 1 Walrus Tusk.
  • NEW RECIPE. 2 Bunny Puf to 1 Pig Skin. 2 Pig Skin to 1 Bunny Puf.
  • NEW RECIPE. 2 Monster Meat to 1 Batilisk Wing.

LOCKED SKILL (PREREQUISITES 3 ALCHEMY SKILLS).

  • Human transmutation. Can craft a Portable Meat Effigy (Homunculus). Recipe: Cooked Meat x4, Rope x1, Health x40. A Telltale Heart given by Wilson will not cause reduction of maximum health by 25% but will not receive 80 sanity.

 

SHADOW AFFINITY (SEQUENCED TREE)

Shadow Courtier. Current Shadow perks.

  • Shadow Beard (UNLOCKED WITH 4 BEARD SKILLS). Can coat the Beard with Nightmare Fuel (sanity aura -3.3/min per coat): 1 coat will prevent loss the beard after dead; 2 coats will open a new slot to storage any item; 3 coats will spawn shadow tentacle (1 per beard stage) when hitted. Tentacles lasts for 9 seconds and attacking enemies (34 damage) within its range.

 

LUNAR AFFINITY (SEQUENCED TREE)

Lunar Innovator. Current Lunar perks.

  • Enlightened Torch (UNLOCKED WITH 4 TORCH SKILLS). A setted Torch can be used as a Celestial Filter. An equipped Torch will spawn a Greater Gestalt, when player's enlightenment is above 85%, attacking enemies (42.5 damage) within its range.

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