MarcoReverie Posted June 2 Share Posted June 2 (edited) Wilson needs some basic science perks, in addition to his Beard perk. I believe it could be something simple, but useful and related to science. Here some ideas I propose: Gunpowder. Crafted / lighted by Wilson explodes always into 3 sec and deals 25% more damage. Has 40% chance to craft double and 10% to craft triple amount. Blueprint. Use a Cartographer Desk to craft bp from known sciences recipes. Compass. Use to mark down a place in the map when is dropped (lose durability). Lightbulb. Light Bulb fuel that Wilson add has +50% fuel value. Dissection. Use a Razor to dissect a caught mob (not bugs) to obtain its total loot (50% chance on stale stage, 80% on spoil stage or 100% chance when mummified). Duplicates Naughtiness. Plague Doctor. Craft a Wide-brimmed hat with a leather beak mask and red glasses (inmune to acid rain and miasma). Recipe: Batilisk Wing x3, Straw Hat x1, Red Gem x1. Last 4 min or 10 uses. While worn (sanity reduces 20/min) healing ítems cures 25% more and crafting healing items will be duplicated (only science filter), reducing it's durability by 10% with every duplication. Mad Scientist Lab new experiments Natron. A substance to dry food instantly or to mummify mobs. Recipe: Salt Crystals x2, Marble x1, Ice x1. Phosforus Sun. A chemiluminescence substance into a flask. Can be use as light bulb fuel (90 sec). Recipe: Bone shard x1, Flint x1, Ice x1. Aqua Vitae. A substance to add new freshness to dishes. Recipe: Nitre x1, Ash x1, Honey x1. Aqua Regia. A throwable corrosive substance into a flask. Deals 3 damage every 1.5 sec during 2 min. Recipe: Rot Egg x2, Ashes x2, Sanity -10. Nitro. A throwable explosive substance into a flask. Recipe: Charcoal x3, Nitrate x3, Sanity -10. Deals 400 damage. Boosternate. Add this substance to a Booster Shot to increases 25% health upon default (but decreases 25% hunger and sanity) during 3 days. Recipe: Desert Stone x1, Ice x3. Of course, I also have my own version of skill tree, which includes science perk related to fire (torch), electricity (beard) and medice (alchemy). TORCH TREE Torch Range. Light range increases to 5 units.Torch provides 30% wetness resistance. Torch Longevity. Increases torch durability at 8 min. Torch is not affected by rain. Torch Burner. Torch’s flame turns green color. Can refuel the torch with biogas (biomass or organic waste fuel) using: Cut Grass, Cooked Caps (red, blue, green), Weeds, Petals (dark or foliage), Succulent, Rot, Spoiled Fish, Manure or Guano. Can use Nitre on a setted Torch (refuel up to 90s) to turn it into an Endothermic Torch with blue flame turns and cools at -40° (level 4). Can use Nightmare Fuel (refuel up to 180 sec) to turn it into a Night Yorch (black flames and sanity aura -3/min). LOCKED SKILL (PREREQUISITES 3 TORCH SKILLS). Torch Toss. Current perk plus: Torch provides sanity aura +2/min and increases speed 20%. BEARD TREE Beard Insulation. Beard allows 3 coats. Use a Razor to remove them (loose). Beard Insulation. Can coat the Beard with Beefalo Wool to add 20% insulation for 9 days durability per coat. Beard Coats. Can coat the Beard with Beeswax to add 10% water resistance for 6 days durability per coat. Can coat the Beard with Steel Wool to add 5% defense (-0.05 damage taken) for 3 day durability per coat. Beard Shield. Beard provides defense (1% / 3% / 9%) per stage. Beard Growth. Beard Growth. Beard growths in 3/6/15 days. Beard Tonic. Beard growths in 3/6/12 days. Beard Hair is strong enough to craft a Rope (Beard Hair x3). Beard Whip. Beard growths in 2/5/10 days. Wilson can use the static electricity into Beard Hair to craft an Electrical Beard Whip. Damage 25.5-42.5, 75 uses, range 2. Recipe: Beard Hair x9, Electrical Doodad x2, Moleworm x1. LOCKED SKILL (PREREQUISITES 3 BEARD SKILLS). Beard Storage. Allows to store unstackable items in the beard instead of food (1 slot per stage). ALCHEMY TREE Ore transmute branch. Animation: 50% probability to produce sparks with every transformation and Ashes in addition. Ore Transmute I. Transformation recipes: Rock - Flint (current recipe). Nitre - Gold Nugget (current recipe). Ore Transmute II. Transformation recipes: Cut Stone - Marble - Moon Rock (current recipe). Ore Transmute III. Transformation recipes: NEW RECIPE. 2 Moon Rock to 1 Moon Shard. NEW RECIPE. 2 Desert Stone to 1 Salt Crystals. NEW RECIPE. 6 Thulecite Fragment to 1 Thulecite. 1 Thulecite to 6 Thulecite Fragment. Gem transmute branch. Animation: 50% probability to produce a thunder with every transformation and Nightmare Fuel in addition. Gem Transmute I. Transformation recipes: 2 Blue Gem to 1 Red Gem (current recipe). 2 Red Gem to 1 Blue Gem (current recipe). 3 Desert Stone to 1 Purple Gem (NEW RECIPE). Gem Transmute II. Transformation recipes: 3 Purple Gem to 1 Orange Gem (current recipe). ENHANCED RECIPE. 2 Orange Gem to 1 Yellow Gem. Gem Transmute III. Transmutation recipes: ENHANCED RECIPE. 2 Yellow Gem to 1 Green Gem. 6 gem each color to 1 Irisdescent Gem (current recipe). Icky transmute branch. Animation: 50% probability to produce a cloud (like burning Manure) with every transformation and Wet Goop in addition. Icky transmute I. Transmutation recipes: Morsel - Meat (current recipe). Hound’s Tooth - Bone Shard (current recipe). 6 Rot to 1 Manure (current recipe). Icky transmute II. Transmutation recipes: Beefalo Wool - Beard Hair (current recipe). NEW RECIPE. 2 Glommer’s Goop to 1 Honeycomb. 2 Honeycomb to 1 Glommer’s Goop. NEW RECIPE. 3 Guano to 1 Slurtle Slime. Icky transmute III. Transmutation recipes: NEW RECIPE. 2 Walrus Tusk to 1 Volt Goat Horn. 2 Volt Goat Horn to 1 Walrus Tusk. NEW RECIPE. 2 Bunny Puf to 1 Pig Skin. 2 Pig Skin to 1 Bunny Puf. NEW RECIPE. 2 Monster Meat to 1 Batilisk Wing. LOCKED SKILL (PREREQUISITES 3 ALCHEMY SKILLS). Human transmutation. Can craft a Portable Meat Effigy (Homunculus). Recipe: Cooked Meat x4, Rope x1, Telltale Heart x1. A Telltale Heart given by Wilson will not cause reduction of maximum health by 25% but will not receive 80 sanity. SHADOW AFFINITY (SEQUENCED TREE) Shadow Courtier. Current Shadow perks. Shadow Beard (UNLOCKED WITH 4 BEARD SKILLS). Can coat the Beard with Nightmare Fuel (sanity aura -3.3/min per coat): 1 coat will prevent loss the beard after dead; 2 coats will open a new slot to storage; 3 coats will spawn shadow tentacle (1 per beard stage) when hitted. Tentacles lasts for 9 seconds and attacking enemies (34 damage) within its range. LUNAR AFFINITY (SEQUENCED TREE) Lunar Innovator. Current Lunar perks. Enlightened Torch (UNLOCKED WITH 4 TORCH SKILLS). Light of a setted Torch can be used as a Celestial Filter. An equipped Torch will spawn a Greater Gestalt, when player's enlightenment is above 85%, attacking enemies (42.5 damage) within its light range. Edited Monday at 10:44 PM by MarcoReverie 1 Link to comment https://forums.kleientertainment.com/forums/topic/171906-basic-science-perks-for-wilson/ Share on other sites More sharing options...
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