Barash280 Posted June 1 Share Posted June 1 Make a punching bag for duplicants with destructive trait that could be hanged from 3 tiles above or ground dummy to use wood instead of sand. It would require 10kg sand/wood + 2 fiber to build. It requires to be repair once every 2 usage and would cost 5kg sand/wood + 1 fiber. End of their tantrum, remove only 10% stress instead of 40% stress by default. They would still need to use it often until the crisis is over at the cost of constant repair/rearming of a building. A duplicant breaking my line of insulating tile and exposing the whole colony to 100kg of superheated 250C steam is something I experienced before. Special throwing bags for vomiters made with 2 fiber made for 3 usages or 0.5kg plastic for 1 usage. And produces polluted dirt instead of polluted water when its used but still infected with food poisoning. But would remove 10% stress instead of 40%. And vomiters would check if there's an available bag to throw up instead of vomiting instantly. Crafting station recipe. Making the bags out of plastics is 4 times faster and produces 1/4th the amount of waste fiber bags produces but its single use instead of 3 usages the fiber bags have. Binge eaters could get medication made with pincha nut. Eats only 200% extra kcal instead of %400. But removes 10% stress instead of 40% if they got the medication. Ugly criers and Banshees deserve nothing, they are already the easiest to deal with and I cant think anything to "temporarily" satisfy them as early game resources wouldnt be enough to stop them. The already existing massage table solves all stress problems universally but I wanted something that is early game friendly alternatives that wouldn't require constant power supply. Link to comment https://forums.kleientertainment.com/forums/topic/171874-remedies-for-stress-responses/ Share on other sites More sharing options...
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