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Title. I've spent a while practicing the new fight in the sanctum and it's one of the most frustrating experiences I've had in DST. I feel like a good chunk of that frustration comes from the massive amounts of health both the pillar men and the little snail dudes you gotta roll have, both of which can be hard to take down when they stack on top of one another. 6000 health is already a lot to get through on your own, but having 3 more guys in the arena you gotta take down just feels unfair, especially with how jank the rolling mechanic is right now. You aren't able to change directions with the movement keys, you need to position yourself in the direction you wanna push the snail guys and hope to god they fit in the holes which take a good amount a precision. However, this is only if you're doing this fight solo. In a group with other people, it's pretty manageable, and I get it, alright? DST is a multiplayer focused game. I mean, Together is in the name. But not everyone has the time to join up and play, or they mostly like playing solo. So having this thing be such a drag solo just feels bad, man. I feel the easiest way to make the fight less anger inducing is to reduce the health of the 2 mobs. Maybe reduce the health of the pillar men from 6000 to either 3000-1500, and the snail dudes to 400-250, maybe reducing their attack interval, too.

Edited by GrapeVruit
  • Sanity 1
3 minutes ago, GrapeVruit said:

Title. I've spent a while practicing the new fight in the sanctum and it's one of the most frustrating experiences I've had in DST. I feel like a good chunk of that frustration comes from the massive amounts of health both the pillar men and the little snail dudes you gotta roll have, both of which can be hard to take down when they stack on top of one another. 6000 health is already a lot to get through on your own, but having 3 more guys in the arena you gotta take down just feels unfair, especially with how jank the rolling mechanic is right now. You aren't able to change directions with the movement keys, you need to position yourself in the direction you wanna push the snail guys and hope to god they fit in the holes which take a good amount a precision. However, this is only if you're doing this fight solo. In a group with other people, it's pretty manageable, and I get it, alright? DST is a multiplayer focused game. I mean, Together is in the name. But not everyone has the time to join up and play, or they mostly like playing solo. So having this thing be such a drag solo just feels bad, man. I feel the easiest way to make the fight less anger inducing is to reduce the health of the 2 mobs. Maybe reduce the health of the pillar men from 6000 to either 3000-1500, and the snail dudes to 400-250, maybe reducing their attack interval, too.

Use the tools the game gives you, not every boss is able to be raw-dogged.

Use ice staffs, followers, slows, whatever you can think of.

Or use the nightmare amulet in tandom with ice staffs which is the best option. Remember Flash freeze staffs are in the game too. The shadows distract them, and the ice staff is for stragglers. Using this method you don’t even need to kill them for the key.

  • Big Ups 1
13 minutes ago, Jakepeng99 said:

Use ice staffs, followers, slows, whatever you can think of.

They told me that being able to freeze them isn’t intentional and will be changing it in the next update.

The best advice for the fight is just to wear the bone helm and work in tandem with shadow creatures, they will distract the other towers so you can fight each tower one on one. The towers deal significantly reduced damage to the shadow creatures so they stall for a very long time.

you can also use a brightshade staff + enlightened crown which will wear them down at a reasonable pace.

  • Big Ups 1

Klei provides an official solution that shadow creatures would fight with the guard towers. They are hard to kill each other, so that you can tackle one tower at a time.

The real disaster is the guidance. Shadow creatures attack physical mobs? No one can manage to realize this. The decontamination room and super sanity aura in the encounter room? They are good things of course, preventing shadow creatures spawning during the fight!

You see here is the problem, we don't know we're getting the keystone for Charlie, why would we consider Shadow as an ally?

Edited by yyyyyyyyyyyyyyy
  • Like 6
9 minutes ago, yyyyyyyyyyyyyyy said:

You see here is the problem, we don't know we're getting the keystone for Charlie, why would we consider Shadow as an ally?

Shadow may be more of an ally than we thought if the files are anything to go by. I won’t spoil anything, though.

You can just equip a bone helmet and a bunch of shadow creatures will rally to your cause. It's a really cool way of handling the encounter imo, especially as someone who's been wanting a way to befriend shadow creatures for a while now.

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