ChrisPBacon000 Posted May 26 Share Posted May 26 So I was thinking about how to most efficiently use the tidal springs. They are so spread out, and I'm not completely clear how to incorporate them into a traditional power grid. Then I thought: they are so active, and produce so much wasted power that I should capture that excess power. So, my thought was to rush Eco batteries. It looks like on my current playthrough, I can have them around cycle 30. Getting an electrical engineer and an abyssalite miner appear to be the slowest pieces. My thought is use that excess power to charge the batteries, then set up dischargers where you need the power. Seems like an ideal application of the free, clean power from the springs. Any other ideas for the springs? I'm not sure if they can reasonably be added to a whole base power grid. Link to comment https://forums.kleientertainment.com/forums/topic/171696-brainstorming-tidal-springs-eco-power-banks/ Share on other sites More sharing options...
Mariolo Posted May 26 Share Posted May 26 I wouldn't use power banks on this map since it is too easy for a dupe transporting them to just drop them in the ocean. They are very good early-mid game power but fall off late game. I think the best way to make sure you waste as little power as possible is to store less liquid inside the tidal spring so the on-off cycles are shorter. If you do use eco power banks to store excess power, I would recommend using a smart battery with a not gate that activates the power bank chargers if power is high enough. Keep in mind that chargers still waste 80 watts on inneficiencies so it may be better to just build more batteries. Link to comment https://forums.kleientertainment.com/forums/topic/171696-brainstorming-tidal-springs-eco-power-banks/#findComment-1868308 Share on other sites More sharing options...
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