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Hi,

Currently 1 tublia plant when domesticated will produce 200kg of plastic every 8 cycles while consuming 20kg/cycle of sulfur and 30 kg/cycle of polluted brine, or 160kg sulfur + 240kg polluted brine. So 50% of the input mass is lost. It also requires duplicant labor for harvesting. When compared to other plastic producers the tublia looks weak comparatively. Consider:

1. polymer presses w/ oil reservoir + petroleum boiler. Can convert 1000 g/s of water to 2000 g/s of plastic (3333.33 * (500/833.33). occasional duplicant labor required to relieve backpressure on the oil well. this process is mass positive and very power positive.

2. polymer presses w/ lura plants + amber melter. no resource inputs once amber melter + lura plant farms are setup (when fed beetas or gnits). no duplicant labor required. this process is mass positive and slightly power negative.

3. glossy dreckos w/ balm lillies and starvation ranching: no resource inputs once balm lillies are setup. just duplicant labor for shearing and running the grooming station in the breeder ranch. this process is mass positive and slightly power negative.

Meanwhile running tublia plants would currently be mass negative, slightly power negative, and require duplicant labor. I would suggest buffing the tublia through some combination of reducing growth cycle, reducing resource input requirements, or increasing the plastic harvest yield. Another idea would be to make Tublia plants eligible for Farmer's touch and/or introduce an "aqua" pollinator that works similarly to grubgrub/sweetles/mimikas.

I think tubila is perfectly fine. The abyss biome has already the perfect conditions to grow them, sulfur is easy to get from drilling gas vents, and polluted brine may as well be infinite. The fact that they produce plastic directly and don't need any refinement is very convenient, even if numerically they aren't as good as dreckos.

Keep in mind that tubila can get mutations so in the very late game a single exuberant tubila makes 100 kg/cycle of plastic so just 3 of them matches a polymer press with 100% uptime. If you are disregarding mutations then the comparison to the petroleum boiler is a little unfair. If you compare it with an oil refinery it converts crude oil into plastic at a 4/1 rate. If you compare it with lura plants without an amber melter they are much less labour intensive. Glossy dreckos need mealwood instead of balm lillies otherwise you get normal dreckos, and starvation ranching got nerfed so it's not nearly as good anymore.

 

 

On 5/26/2026 at 1:01 AM, Mariolo said:

If you are disregarding mutations then the comparison to the petroleum boiler is a little unfair.

I agree. Tublia use a simple Hydroponic Farm setup, which is extremely simple compared to setting up a petroleum boiler, resin melter, or even ranching Glossy Dreckos. It makes sense that the more complicated setups give higher return on investment.

99% of players will never make a petroleum boiler or resin melter since they are very advanced builds, so comparing Tublia to them isn't apples to apples.

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