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Is it possible to implement a character with dissymmetry in DST, for example, so that it doesn't have one arm or leg, or so that the accessory is displayed differently depending on the rotation? Do I need to draw additional sprites for two body parts and animate each one from scratch, or is there an easier way to do this? For example, I can use the "extended sample character-DST" template, replace the limbs with clean versions, and add a new object as a hidden simulation. I'm new to this, so if anyone knows how to do it, please let me know.

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