Spyyyyyyder Posted May 12 Share Posted May 12 Is it possible to implement a character with dissymmetry in DST, for example, so that it doesn't have one arm or leg, or so that the accessory is displayed differently depending on the rotation? Do I need to draw additional sprites for two body parts and animate each one from scratch, or is there an easier way to do this? For example, I can use the "extended sample character-DST" template, replace the limbs with clean versions, and add a new object as a hidden simulation. I'm new to this, so if anyone knows how to do it, please let me know. Link to comment https://forums.kleientertainment.com/forums/topic/171497-is-it-possible-to-make-a-dissymmetrical-character/ Share on other sites More sharing options...
Argon Pepper Posted Friday at 03:29 PM Share Posted Friday at 03:29 PM From both some posts is saw here on the forums and some talks i had with some modders, asymmetrical limbs are wacky stuff. My case specifically was an idea (that i ended up discarding) for a robotic character that could detatch the unused arm and use it as a blunt weapon: it seems like the unused arm was not really created with any wacky use in mind. Same for legs. If you check the ESCTEMPLATE mod, you'll see that arm_upper_skin has just 1 long sprite, which is the one used most of the time (the other 2 are for peculiar animations and electrified state), and by that i mean that it is shared between side, front and back. BUT, "simpler" asimmetrical features like the head or faces in side view seem to be doable, from what i can see here from mizartz: https://mizartz-dst.carrd.co/#character If i had to guess, it revolves around creating a second character build with the intended corrected side view and some code trickery to have the game show that 4th side depending on the other player's viewpoint. Hope this helps 😅 Link to comment https://forums.kleientertainment.com/forums/topic/171497-is-it-possible-to-make-a-dissymmetrical-character/#findComment-1871459 Share on other sites More sharing options...
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