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Is it possible to implement a character with dissymmetry in DST, for example, so that it doesn't have one arm or leg, or so that the accessory is displayed differently depending on the rotation? Do I need to draw additional sprites for two body parts and animate each one from scratch, or is there an easier way to do this? For example, I can use the "extended sample character-DST" template, replace the limbs with clean versions, and add a new object as a hidden simulation. I'm new to this, so if anyone knows how to do it, please let me know.

From both some posts is saw here on the forums 

and some talks i had with some modders, asymmetrical limbs are wacky stuff.

My case specifically was an idea (that i ended up discarding) for a robotic character that could detatch the unused arm and use it as a blunt weapon: it seems like the unused arm was not really created with any wacky use in mind. Same for legs.
If you check the ESCTEMPLATE mod, you'll see that arm_upper_skin has just 1 long sprite, which is the one used most of the time (the other 2 are for peculiar animations and electrified state), and by that i mean that it is shared between side, front and back.

BUT, "simpler" asimmetrical features like the head or faces in side view seem to be doable, from what i can see here from mizartz:
https://mizartz-dst.carrd.co/#character

If i had to guess, it revolves around creating a second character build with the intended corrected side view and some code trickery to have the game show that 4th side depending on the other player's viewpoint.

Hope this helps 😅

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