Pig and beefalo Posted Wednesday at 04:53 AM Share Posted Wednesday at 04:53 AM (edited) It is suggested that when you insert a Refrigerant circuits and activate the level 2 β skill, you can be able to clear and drop a pieces of ice before the wetness value reaches the short-circuit threshold. For example, it can be emptied when the wetness value is 15 And when you insert a Thermal Circuit and activate the level 2 β skill, you become a walking Scaled Furnace. For example, you can be used for roast meat Finally, in addition to removing the functional circuit, there should be a temporarily disabled option to temporarily turn it off. Take the simplest and most understandable example. In reality, if there is a need to turn off the light, I think most people would use a switch to achieve this operation rather than remove the bulb. In this way, when you are worried about igniting the Treeguard due to the Electrification Circuit, When the seasons change and you don't want to dismantle the Refrigerant Circuit and Thermal Circuit, when you disturb others' sleep because of the Illumination Circuit, when you don't want to be constantly surrounded by pigman because of the Chorusbox Circuit, Then you will have a more flexible choice. Not only these circuits, but also γ -type Redigestion circuits, Blocking circuits, and Sonn-Invoker circuits can be flexibly adapted to most combat and living situations through temporary switches Edited 23 hours ago by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/171423-some-thoughts-on-circuits/ Share on other sites More sharing options...
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