Jump to content

Circuit controllability  

1 member has voted

  1. 1. Do you prefer to disassemble the circuit or would you rather switch it on and off at any time?

    • Tear it down
      0
    • It might be better to have a switch
    • I don't care.
      0


Recommended Posts

It is suggested that when you insert a Refrigerant circuits and activate the level 2 β skill, you can be able to clear and drop a pieces of ice before the wetness value reaches the short-circuit threshold. For example, it can be emptied when the wetness value is 15

 

And when you insert a Thermal Circuit and activate the level 2 β skill, you become a walking Scaled Furnace. For example, you can be used for roast meat

 

Finally, in addition to removing the functional circuit, there should be a temporarily disabled option to temporarily turn it off. Take the simplest and most understandable example. In reality, if there is a need to turn off the light, I think most people would use a switch to achieve this operation rather than remove the bulb. In this way, when you are worried about igniting the Treeguard due to the Electrification Circuit, When the seasons change and you don't want to dismantle the Refrigerant Circuit and Thermal Circuit, when you disturb others' sleep because of the Illumination Circuit, when you don't want to be constantly surrounded by pigman because of the Chorusbox Circuit, Then you will have a more flexible choice. Not only these circuits, but also γ -type Redigestion circuits, Blocking circuits, and Sonn-Invoker circuits can be flexibly adapted to most combat and living situations through temporary switches

Edited by Pig and beefalo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...