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Disclaimer:
In my head I had few ideas for mods, but simply I don't know how to properly code in LUA, the only thing I can do is editing existing code, what is not helpful when you don't know how to make them real by writing line after line.
* At first I wrote them down on steam discussion page but there would be hard to even reach people who would for sure read such a message and thought that's ideas they would use and implement in game if those ideas bring them some sort of inspiration.

1. 'H/S/F (Health/Sanity/Food) refill in ticks over time'

Base idea show in my head after I saw an Uncompromising mod mechanic for greater chalange with mechanic of not instant refilling your bars, but do it in some % overtime to after some set amount of time for foods depending on their animations like small / larger / dishes to reach their full values, to make more strategic use of food and heal related items, changing their strategic use in fighting and 

2. 'Unlimited weapons' expensive vanilla weapons with no durability or destroying properties

  This one is on other hand like combo mod which let you play with your favourite weapon and after every kill you get 'expierience' in fighting with them what gives you more DAMAGE factor on them (mostly I fought of infinite uses weapons to combo it with mod who gives the part with by killing mobs earning more and more damage on them by multipliers).

* The way I wanted it to work at first was to force player to make 5 /10 /15 (depends of difficulty set in config it one would exist) the same weapon and then combine them in some TIER HIGHER science / magic or in the end pseudoscience station to gives you the version of weapon with no durability.

* Other idea sprout in my mind after starting writing whole 'essay' to give such a crafted weapon 'broken' state which store weapon abilities and damage multipliers, but is not usable until you 'REPAIR' it with it's main component like flint / gold / nightmare fuel etc. which is more vanilla friendly.

* Last idea for mod or to overhaul whole idea is to create (also in highier tier station) the 'PERFECT' form of material from the much more base material and some bonus stuff to 'reinforce' it. For sure it would make mode more difficult to code and also it will require some artwork and graphic skills to include in mod custom icons and models. So for me this form is so over my capacity and how could I even done such a mod.

I hope someone with skills will glance on such ideas and take them for their mods, bcs I don't have a stomach for it to try by my own.
Also will it be great if someone willing to help me teach me how to do it to make such ideas reachable for me.

Edited by MrNIichail

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