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Just wanted to balance out some of the negative comments. 

I've been 'maining' wx since the original don't starve simply because I like robots. The amazing inspection quotes are a bonus.

It's been a lot of fun to play around with all the new possibilities with Wx. Sending the storage drone, transferring their consciousness, rinse & repeat. The multiple chassis allow specialization while also being everywhere. I'm all around the map!

Sure, Wx might not be a damaging power house and some circuits might not be as good as others. But with all the new tools, you can handle so much of the game while not feeling 'overpowered'. The early game multitasking of gearing up, circuitring up, chassing up, etc is amazing, I can feel a lot of progress being done.

Thank you, Klei devs!

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I fully agree, I'm just disappointed with how the affinities turned out, as those are usually the coolest part of a character's skill tree, and to have my favourite character's affinities be really lackluster is just a shame.

Spin-cycle is still my favourite thing to ever be added to the game, and I really hope we get more unique and interesting ways of approaching combat scenarios going forward.

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I've have yet to play with the lunar side, but the shadow side has been really fun. 

In the early game I've used the shadow collectors to speed up resource gathering all around the map, I'm always overflowing with the basic resources without all the choreful time loss that comes with it.

In the middle game, the heart exploiters have been a neat advantage, juggling the two possibilities with the available chassis has been very interesting.

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