Anomaly963 Posted May 1 Share Posted May 1 We still have no way to choose which circuit to activate when both are ready to use - I thought I saw one of the devs say this would be addressed at some point, but I can't find any post to that effect now. While there are other changes I would have still liked to see, this is the only issue that needs to be addressed - we need a way to choose which of blocking and sonic-invoker to activate first. I'd suggest implementing an ability wheel like several other characters have, accessed with the ability key, so that we can select which gamma circuit to activate. Including a few of the other suggestions from the community for ability wheel effects would also be welcome. Spoiler The below quote may have been what I was remembering, as it does concern the sonic-invoker and blocking circuits. A better solution for the cooldown indicator has not been implemented as far as I'm aware, but the current functionality is usable. From [Game Update] - 720809: On 4/3/2026 at 2:42 AM, V2C said: Cooldown indicators for Sonic-Invoker and Blocking Circuits are shown on the expanded Circuit bars. These will be made easier to see later without needing to open the bar. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171322-conflict-between-sonic-invoker-and-blocking-circuits-has-not-been-resolved/ Share on other sites More sharing options...
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