NNOUS Posted Thursday at 06:40 PM Share Posted Thursday at 06:40 PM Hello. i have played the game for more than 2k hour now, big fan of each addtion to the game and it genually bring me joy to see new feature added to the game. there is something i would suggest about the bionic pack cuz i think some of those restrain is bit strange, First of all are those 2 where they have been placed need a woahpping 370 radiation point and 250 data point, its suggesting this is a very very late game tech to use. however with how those game is progressed you would already built a fixed system so putting those into your already sophisticated system is as saying '' fixing a problem that doesnt really exsit''. i would suggest put them behind the cologny developmeny with a reasonable cost that actually encorage player to use them before they establish an advance base therefore overshadow they utility. as for what the data science tech should be a version of the receiver capable to be control in another asteroid. so they would be fair The second flydos. they are excellent! however there is an issue that happens often in my game that, after delivered the contraction materals, they like to be idle at that very location and my dupe would build a wall on top of them and they are stucked in the walls. so i would like this to be fixed like dupes not be entombed in the walls cuz this is beyond player's control. or have a recall single kind of building that telling to go back stanby (even low battery mode) to go someplace instead of getting stucked in walls. thank you! keep the good work! Link to comment https://forums.kleientertainment.com/forums/topic/171312-features-regarding-the-bionic-booster-pack/ Share on other sites More sharing options...
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