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Are you satisfied with how the Shadow affinity currently works?  

39 members have voted

  1. 1. Exploiterator

  2. 2. Auto - Grabber

  3. 3. Shadow Atrium Tentril

  4. 4. Mimicreep

  5. 5. Consuming Nightmare Fuel and Pure Horror



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I feel like we are approaching the end of the beta. That's why I wanted to create this poll. While they constantly optimized Lunar, they barely touched Shadow affinity throughout the entire duration, and then they suddenly changed it and it reached its current state in just one week.

Exploiterator:
imagen_2026-04-26_163506183.png.1bc778ac5c83c547d147c10bdb9c9d14.png

 

Auto - Grabber:
imagen_2026-04-26_163518107.png.f0454d9ae0e37d8e784e113f8b3e9ef8.png

 

Shadow Atrium Tentril:
image.png.2aa39a6bc1b71002f3a360dc3f173c2d.png



Mimicreep:
Mimicreep

Edited by Ugur01
Title

I think we’re getting to a pretty good spot with the shadow affinity. I think the only thing I want more than just number tweaking would be some kind of planar boost. I really liked Nick’s idea to have drones get boosted by eating fuel and horror, I think eating pure horror to boost the exploiters with planar damage would be peak

  • Like 5
10 minutes ago, NotGabriel said:

I think we’re getting to a pretty good spot with the shadow affinity. I think the only thing I want more than just number tweaking would be some kind of planar boost. I really liked Nick’s idea to have drones get boosted by eating fuel and horror, I think eating pure horror to boost the exploiters with planar damage would be peak

I think the planar damage requiring pure horror sounds annoying. It should be either base (once you socket the possessed atrium) or gated by nightmare fuel 

13 minutes ago, NotGabriel said:

I think we’re getting to a pretty good spot with the shadow affinity. I think the only thing I want more than just number tweaking would be some kind of planar boost. I really liked Nick’s idea to have drones get boosted by eating fuel and horror, I think eating pure horror to boost the exploiters with planar damage would be peak

Yes, it is better than its initial state, but I believe it still needs improvement in these two areas:

Single-target limitation: Because of this, the damage boost cannot be consistently maintained on bosses that summon minions, such as Bee Queen. Another consequence is that it no longer has synergy with the Spin Cycle circuit.

Lack of Planar Damage: It provides no planar damage increase; therefore, increasing the boost from 18% to 24% is insignificant against enemies with planar protection. Even at 24%, I estimate—not a definitive calculation— that the actual output will be approximately 10% - 15%. We will be negatively impacted when fighting Warbot, Scion, and the upcoming shadow boss.

  • Like 3

I think getting a special attack like eating fuel and maybe like spin cycle getting like a shadow blade on it would solve all my gripes I like the fuel overcharge but doesn’t really have a purpose besides emergencies. 

  • Like 1

im not sure what mimicreep good for? since they cant use the decon and cons amulet anymore at that stage of game play of having possessed heart, what other good thing to dupe ? since weapon and armor is already repairable cheaply 
or they will just be an annoying thing that duplicate more stuff and getting area cluttered . 

  • Like 1
2 hours ago, mima_ said:

im not sure what mimicreep good for? since they cant use the decon and cons amulet anymore at that stage of game play of having possessed heart, what other good thing to dupe ? since weapon and armor is already repairable cheaply 
or they will just be an annoying thing that duplicate more stuff and getting area cluttered . 

Shadow Mawl lvl 3, Phasmo Encapsulator, Weather Pain, and Strident Trident are the most relevant dupes, but yeah considering we get access to Rift Boulderboughs at the same time as the Possessed Atrium, it feels really pointless to prevent them from duping green staves/amulets

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