CantCode101 Posted Tuesday at 11:45 PM Share Posted Tuesday at 11:45 PM I know what you might be thinking, but hear me out. As it stands now, the boomerang is not a weapon. It is a tool used to gain aggression, harvest feathers, kill bees, or hunt rabbits. Now while some people may accept this, I actually think the boomerang has an untapped potential. Because in my experience, it is actually extremely fun to use as a weapon. It could fill in the role of an actually skill based ranged combat option that encourages you to have good timing and manage the space between you and your enemy. But, it just cannot compete with other weapons due to its abysmal damage and durability. So here is what I think would make the boomerang a good weapon. If boomerang had damage like the ham bat, which by the way, would not actually deal damage like a ham bat due to the travel time to and from the enemy. In fact it would still be worse than the spear in some cases unless you can manage throwing and catching up close, which honestly feels very fitting for this weapon. If the boomerang lost no durability if caught. Rewarding your skill in consistently catching it while still having its punishing durability if you fail. It would become a risk vs reward type of weapon, which would be incredibly satisfying to use. I think that with these changes, the boomerang could finally become a viable, engaging weapon. Rewarding you for managing the space between your enemy to get hits as faster, focusing on where and how fast the enemy is moving in order to correctly judge when your boomerang will be at the optimal spot to catch, and actually catching the thing. I know this type of weapon may not be everyone's cup of tea, but I still feel like the boomerang needs more attention since it can really spice up the games combat. What do you all think of the boomerang? Link to comment https://forums.kleientertainment.com/forums/topic/171269-the-boomerang-should-be-a-weapon-a-real-weapon/ Share on other sites More sharing options...
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