sasanay Posted Tuesday at 02:44 PM Share Posted Tuesday at 02:44 PM Guys, does anyone know how to disable the appearance of koyuns in an already created world using the cheat console? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/ Share on other sites More sharing options...
Draggofroot Posted Tuesday at 06:10 PM Share Posted Tuesday at 06:10 PM (edited) what is a koyun? for things that are already generated in the world, you can type c_removeall(x), this will remove ALL of the specified thing in the map, so use carefully x being replaced with the prefab name, you can find the prefab name on the wiki, the highlighted "decidioustree" is the prefab name of the birchnut tree in this example, make sure to put it in quotations ("x") when you type it in But for things that appear periodically and aren't pregenerated like hound attacks and butterflies spawning from flowers, you can still disable them in the world settings Edited Tuesday at 06:25 PM by Draggofroot 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865125 Share on other sites More sharing options...
GimplyGoose Posted Tuesday at 06:25 PM Share Posted Tuesday at 06:25 PM I also want to know what a koyun is. I googled the term and it looks like it might be Turkish for "sheep". Maybe koyun is the Ewecus? I don't think you can turn off the Ewecus without also turning off Vargs. I believe they are both controlled with the "hunt surprises" world setting. Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865127 Share on other sites More sharing options...
Draggofroot Posted Tuesday at 06:27 PM Share Posted Tuesday at 06:27 PM Just now, GimplyGoose said: I also want to know what a koyun is. I googled the term and it looks like it might be Turkish for "sheep". Maybe koyun is the Ewecus? I don't think you can turn off the Ewecus without also turning off Vargs. I believe they are both controlled with the "hunt surprises" world setting. if this is the case then you could just do c_removeall("spat") and replace it with a varg: c_spawn("warg") or a koalafant: c_spawn("koalefant_summer")/c_spawn("koalefant_winter") idk you do you Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865128 Share on other sites More sharing options...
sasanay Posted yesterday at 05:58 AM Author Share Posted yesterday at 05:58 AM 11 hours ago, GimplyGoose said: Я тоже хочу узнать, что такое коюн. Я погуглил, и, похоже, это турецкое слово, означающее «овца». Может быть, коюн — это эвекус? Не думаю, что можно отключить эвеков, не отключив заодно варгов. По-моему, они оба управляются с помощью настройки «неожиданные сюрпризы охоты». 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865220 Share on other sites More sharing options...
sasanay Posted yesterday at 06:04 AM Author Share Posted yesterday at 06:04 AM I made a mistake in the name of the buzzard, not the konuk. This is because I was translating Russian words into English. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865222 Share on other sites More sharing options...
Draggofroot Posted yesterday at 03:01 PM Share Posted yesterday at 03:01 PM 9 hours ago, sasanay said: ah, im pretty sure you can still disable their spawning in the world settings and c_removeall("buzzard") should remove already existing ones Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865264 Share on other sites More sharing options...
Ugur01 Posted 20 hours ago Share Posted 20 hours ago On 4/28/2026 at 9:10 PM, Draggofroot said: c_removeall(x) Can I use this command instead of Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865333 Share on other sites More sharing options...
Draggofroot Posted 19 hours ago Share Posted 19 hours ago 14 minutes ago, Ugur01 said: Can I use this command instead of this is the exact code behind c_removeall(), this works but its longer to type than just c_removeall() (the count variable is technically useless, it's there to "report" results if that makes sense) 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865334 Share on other sites More sharing options...
sasanay Posted 12 hours ago Author Share Posted 12 hours ago Guys, thanks a lot for the answers. Will they be removed permanently, or not? If not, how can they be removed permanently? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865386 Share on other sites More sharing options...
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