sasanay Posted April 28 Share Posted April 28 Guys, does anyone know how to disable the appearance of koyuns in an already created world using the cheat console? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/ Share on other sites More sharing options...
Draggofroot Posted April 28 Share Posted April 28 (edited) what is a koyun? for things that are already generated in the world, you can type c_removeall(x), this will remove ALL of the specified thing in the map, so use carefully x being replaced with the prefab name, you can find the prefab name on the wiki, the highlighted "decidioustree" is the prefab name of the birchnut tree in this example, make sure to put it in quotations ("x") when you type it in But for things that appear periodically and aren't pregenerated like hound attacks and butterflies spawning from flowers, you can still disable them in the world settings Edited April 28 by Draggofroot 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865125 Share on other sites More sharing options...
GimplyGoose Posted April 28 Share Posted April 28 I also want to know what a koyun is. I googled the term and it looks like it might be Turkish for "sheep". Maybe koyun is the Ewecus? I don't think you can turn off the Ewecus without also turning off Vargs. I believe they are both controlled with the "hunt surprises" world setting. Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865127 Share on other sites More sharing options...
Draggofroot Posted April 28 Share Posted April 28 Just now, GimplyGoose said: I also want to know what a koyun is. I googled the term and it looks like it might be Turkish for "sheep". Maybe koyun is the Ewecus? I don't think you can turn off the Ewecus without also turning off Vargs. I believe they are both controlled with the "hunt surprises" world setting. if this is the case then you could just do c_removeall("spat") and replace it with a varg: c_spawn("warg") or a koalafant: c_spawn("koalefant_summer")/c_spawn("koalefant_winter") idk you do you Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865128 Share on other sites More sharing options...
sasanay Posted April 29 Author Share Posted April 29 11 hours ago, GimplyGoose said: Я тоже хочу узнать, что такое коюн. Я погуглил, и, похоже, это турецкое слово, означающее «овца». Может быть, коюн — это эвекус? Не думаю, что можно отключить эвеков, не отключив заодно варгов. По-моему, они оба управляются с помощью настройки «неожиданные сюрпризы охоты». 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865220 Share on other sites More sharing options...
sasanay Posted April 29 Author Share Posted April 29 I made a mistake in the name of the buzzard, not the konuk. This is because I was translating Russian words into English. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865222 Share on other sites More sharing options...
Draggofroot Posted April 29 Share Posted April 29 9 hours ago, sasanay said: ah, im pretty sure you can still disable their spawning in the world settings and c_removeall("buzzard") should remove already existing ones 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865264 Share on other sites More sharing options...
Ugur01 Posted April 29 Share Posted April 29 On 4/28/2026 at 9:10 PM, Draggofroot said: c_removeall(x) Can I use this command instead of Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865333 Share on other sites More sharing options...
Draggofroot Posted April 29 Share Posted April 29 14 minutes ago, Ugur01 said: Can I use this command instead of this is the exact code behind c_removeall(), this works but its longer to type than just c_removeall() (the count variable is technically useless, it's there to "report" results if that makes sense) 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865334 Share on other sites More sharing options...
sasanay Posted April 30 Author Share Posted April 30 Guys, thanks a lot for the answers. Will they be removed permanently, or not? If not, how can they be removed permanently? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171253-guys-does-anyone-know-how-to-disable-the-appearance-of-koyuns-in-an-already-created-world-using-the-cheat-console/#findComment-1865386 Share on other sites More sharing options...
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