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I made a variation of @erisia_gaming Shine Bug reactor. probably tons of them out there, but I wanted to combine solar, ranch, and radbolt together so I made this. I sure hope this works cause I haven't tested it yet outside of sandbox 😛

Power: probably going replace the power lines with small wire and battery switching exploit. There is a little bit of automation that tells the third radbolt generator to turn off if it goes over 1520W (480+1520=2000W wire limit) in case you still want to use conductive wiring.

Railway and Storage: Incubator has higher priority than loader so there will always be an egg in the incubator before delivering the rest of the eggs to the holding chamber. Also, 2 spots for the sweepers to get the eggshells. If I ever want to empty the chamber of shinebugs or reset the build, I can steal the eggs and shove them in the storage bin on the left. I have to have the sweeper to do that safely or risk my dupes getting irradiated if attempting it manually. Most of the doors are locked to prevent dupes going into irradiated areas, but you can override that if you need to. might need a new temporary holding pin so you can keep your hundreds of shine bugs alive while you move them around. Storages and Dupe areas are radiation free as far as I know. There is an optional dropper at the top for manual sweeping of shine bug eggs if you need it.

S-S-S-S-Science! : For all your science needs

Radbolt Generators: My best guess for how optimally I could shove them in. I'm new to this part of the game. GoGoDetonarTudo has a fun video on radbolt reflectors and the pattern for clipping through walls diagonally. didn't use any of that here, but it is very interesting none the less. I included an optional storage tank at the top if you point all three reflectors up. Automation just uses a not gate to tell it to shutoff when the storage is full. The AND gate and wattage sensor are optional if using conductive wiring instead of battery switching.

Ranch and Hatchery:

Size of room is 48 tiles so it can fit 6 shine bugs comfortably. There is only room for 2 more incubators if needed however.

not-not latch = memory toggle alternative

Logic - Memory non-not latch defaults to ON -> Dupe Triggers Motion Sensor -> This turns on incubator only when dupe is in the room AND there isn't a cooldown timer already going -> The dupe then goes to the pressure plate to lullaby for a specified amount of time set by the first filter (wiki says it takes 1-10s to lullaby so I set it to 5s) -> This BOTH turns OFF the not-not latch AND activates the 3 filters for 200s each (one cylce) -> filter timer ends and reprimes the system for when the dupe walks in the room again.

Automation for incubator is probably unnecessary for shine bugs, but you could use this for other critters instead. thought I'd include it anyways.

 

 

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I think I forgot to cool the radbolt generators with a cooling loop 🫤

I'll probably have to overhaul how I'm going to power this build as well to counteract radbolt decay

I'll cross that bridge later...

Edited by BLACKBERREST3

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