Cassielu Posted Sunday at 04:30 PM Share Posted Sunday at 04:30 PM Now, the Common Illumination Circuit needs to scan fireflies to unlock it, but it requires Light Bulbs to build. While the Super Illumination Circuit needs to scan three cave mobs to unlock, the materials required are fireflies. This clearly contradicts the relationship between the circuit materials and the scanning target. And entering the cave to obtain the Common circuit and then returning to the surface to obtain the Super circuit does not align with the development process of the player's lighting needs. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171009-switch-the-craft-materials-of-super-and-common-illumination-circuit/ Share on other sites More sharing options...
doritosdamafia Posted Sunday at 04:48 PM Share Posted Sunday at 04:48 PM the logic is that, you scan fireflies, see what you need, go to the cave, because the mobs that you can scan are in the caves you probably will see them and scan them, the second reason is that it more easy to get lightbulb than fireflies, you only need a pickaxe, while the fireflies you need a cience machine and a bug net, it is not that difficult? yea, but you can get the in your first day, and also there's fireflies in the caves Link to comment https://forums.kleientertainment.com/forums/topic/171009-switch-the-craft-materials-of-super-and-common-illumination-circuit/#findComment-1863259 Share on other sites More sharing options...
Kvetevk Posted Sunday at 06:06 PM Share Posted Sunday at 06:06 PM It was probably made like this for gameplay reasons. I wish that these 2 worked differently than just being upgrade that only reduced slots required. Having night immunity for just 1 circuit/slot also feels weird to me. Link to comment https://forums.kleientertainment.com/forums/topic/171009-switch-the-craft-materials-of-super-and-common-illumination-circuit/#findComment-1863267 Share on other sites More sharing options...
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