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A sudden idea occurred to me, but I think it's quite reasonable. wx passively converts food into electricity, which is also a form of power generation. Instead of wasting the excess electricity, it would be better to charge rechargeable items like Morning Star and drone remote controls. Meanwhile, the charging speed is enhanced by skills

Edited by Pig and beefalo

Well, they never lose charge naturally asides weather stuff, it would be a biitttttt too strong imo

nerfing this to make these items DRAIN charge would either be extremely annoying or just “toss in a chassis and forget about it til spring” 

Imo a mix of a chassis with the electrification circuit would work, as long as it was very very slow, like wickers bookshelves

2 hours ago, eeriecupid said:

Well, they never lose charge naturally asides weather stuff, it would be a biitttttt too strong imo

nerfing this to make these items DRAIN charge would either be extremely annoying or just “toss in a chassis and forget about it til spring” 

Imo a mix of a chassis with the electrification circuit would work, as long as it was very very slow, like wickers bookshelves

Here's an alternative how about he gets a new skill next to watts up but each locks you out of the other. So the player could either get the bonuses of Watts up or this new skill charge up. Charge up would instead let you drain 1 energy bar at a time to charge electric items by 10 percent per bar and you could also allow this to charge Winona generators as an added bonus. This would also give some additional use to nightmare fuel overcharge.

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