-Nick- Posted April 17 Share Posted April 17 (edited) Nightmare Fuel and Pure Horror could enhance the utility aspect of Wx's circuits. While Atrium and Possessed Atrium could enhance their combat oriented circuits. Instead of just a damage buff from a installed Atrium, you only get a damage buff from using spin-cycle in combat. Along with other combat circuits like electric circuits applying planar damage and blocking circuits providing planar protection. While Nightmarefuel and Pure Horror has the built in lazy forager ability. It's range increasing when range booster is installed. With Spin-Cycle installed you automatically pick up items as you harvest. Saving time. Optoelectronic can bring back the bouldrbough ability the Atrium used to have. This time much more fitting as its a Moleworm Circuit. Edited April 17 by -Nick- 2 Link to comment https://forums.kleientertainment.com/forums/topic/170955-nightmare-fuel-should-enhance-utility-atrium-enhances-combat/ Share on other sites More sharing options...
Kvetevk Posted April 17 Share Posted April 17 I think that pure horror could also add planar defense and the heart will add planar damage, making you choose defense or damage, but we will see what they come up with soon enough. Link to comment https://forums.kleientertainment.com/forums/topic/170955-nightmare-fuel-should-enhance-utility-atrium-enhances-combat/#findComment-1862938 Share on other sites More sharing options...
TioKaien Posted April 17 Share Posted April 17 There could be a "chest" similar to the bait in fishing rods that select which things your nightmare fuel lazy forager collects to your backpack. Link to comment https://forums.kleientertainment.com/forums/topic/170955-nightmare-fuel-should-enhance-utility-atrium-enhances-combat/#findComment-1862972 Share on other sites More sharing options...
Reddddd Posted April 18 Share Posted April 18 On 4/17/2026 at 6:37 AM, -Nick- said: Nightmare Fuel and Pure Horror could enhance the utility aspect of Wx's circuits. While Atrium and Possessed Atrium could enhance their combat oriented circuits. Instead of just a damage buff from a installed Atrium, you only get a damage buff from using spin-cycle in combat. Along with other combat circuits like electric circuits applying planar damage and blocking circuits providing planar protection. While Nightmarefuel and Pure Horror has the built in lazy forager ability. It's range increasing when range booster is installed. With Spin-Cycle installed you automatically pick up items as you harvest. Saving time. Optoelectronic can bring back the bouldrbough ability the Atrium used to have. This time much more fitting as its a Moleworm Circuit. I just dont think devs will try to reutilize shadow affinity as is... as they realized the feedback its about the concept behind it, not that its too weak or incovenient to have a shadow atrium. (Cause if it was, they could just tweak and add that it would only gather resources already in your inventory) I like the idea of spin-cycle having a better damage modifier specifically though, just dont think they will reutilize the utility aspects of the current shadow affinity. Link to comment https://forums.kleientertainment.com/forums/topic/170955-nightmare-fuel-should-enhance-utility-atrium-enhances-combat/#findComment-1863108 Share on other sites More sharing options...
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