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1. Won't move away when burned by flames.

2. Won't counterattack when attacked.

3. Won't pick up when weapons drop.

4. Randomly release sound waves and block.

5. No obvious distinguishable features between individuals.

6. Can't use items inside the expansion unit.

7. When rotating and attacking, only high-attack weapons will be selected instead of rotatable high-attack weapons.

8 Rotating attacks cannot force attacks on friendly units.

9. It is impossible to conveniently view their inventories or determine their status.

10. Repair kits cannot be used.

11. Their behavior completely imitates that of players and they have no autonomy at all.

12. Even though they have sleep modes (offline and up and down caves), players are prohibited from actively putting them into sleep mode

  • Like 1
3 hours ago, -Nick- said:

I would actually like this to stay. it would prevent them from getting killed by creatures who group aggro like spiders and frogs.

But to be honest, if there were a switch to control whether it could fight back, it would be fine to equip the rotating circuits and let them help me fight these creatures. It would be even better if these possessed chassis had group hatred

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