lich46 Posted April 16 Share Posted April 16 (edited) This post contains multiple bugs I encountered when playing the playtest. Continuously pressing E when using the outhouse results in more manure produced, up to 5x the normal amount. Weird sand physics simulation (Below is metal chute) Sprouts can absorb seeds from really far away, up to 7.5 tiles away By cancelling the flamming reaction (either by increasing oxygen density to 11+, or providing no space for the gas fire creation), it's easy to create an infinite source of heat, which consumes no fuel or oxygen at all (The mesh tiles below contains oxygen of 11.4 density) Only 1 in 3 tiles height can solid sensors detect the bottom solid element Opening and closing the door resets its temperature to biome temperature, which provides an easy way to create a nearly infinite source of cold (door: 74℃ -> 48℃) In addition, all buildings are built with its temperature equal to biome temperature, acting as a manual heat sink Edited April 16 by lich46 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170910-collection-of-bugs/ Share on other sites More sharing options...
lich46 Posted April 16 Author Share Posted April 16 (edited) Replacing tiles while having not enough bricks in inventory results in brick duplication (replacing 42 bricks with 42 chute costs only 1 chute item) By connecting a gas filter to a bait pressure sink (a low pressure vent where the air will never go), the pressure of the filter can be manipulated to make the air go on the desired direction without using a pump at all (has some restrictions) The same thing goes with liquid pipes. The duplicant can go across the wall So as the vacuum gun, with some restrictions Edited April 16 by lich46 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170910-collection-of-bugs/#findComment-1862400 Share on other sites More sharing options...
lich46 Posted April 16 Author Share Posted April 16 (edited) Abyssalite can be destroyed by replacing them with bricks. (Other natural tiles are destroyed when replaced by bricks in this way, with their drops vanished.) Destroying a growing Spore Bulb causes Slime Spore (gas) to drop as an item, they can't be picked up because the player's inventory has no gas slot. All batteries charge at the same rate, even if some of them are full, making it significantly slower to charge big batteries when there are small batteries in the power network. (Small batteries become full first, then any power into those batteries is wasted.) In the image below, the big battery charge at 1/3 the power generation (~667w), while 2/3 (~1333w) is wasted because of small batteries overcharging. Others: (Without pictures) Hot manure and manure are different items, they won't stack in inventory. Phosphorescent Water becomes normal water when picked up with the vacuum gun, losing their glowing effect. Phosphor is dissolved by steam but not liquid water. Anchor plates can't transfer heat to nearby tiles, but they can absorb heat rather fast. (not fully tested) Edited April 16 by lich46 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170910-collection-of-bugs/#findComment-1862443 Share on other sites More sharing options...
ewbaite Posted April 16 Share Posted April 16 Funny how the door temp duping glitch also "carried through" from oni Link to comment https://forums.kleientertainment.com/forums/topic/170910-collection-of-bugs/#findComment-1862708 Share on other sites More sharing options...
Phroughdge Posted Friday at 02:02 PM Share Posted Friday at 02:02 PM i also found that duplicants may go across vertical bricks by using ladder. sorry that i didn't record the process since the playtest ends. Link to comment https://forums.kleientertainment.com/forums/topic/170910-collection-of-bugs/#findComment-1862978 Share on other sites More sharing options...
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