Kondr_ Posted Wednesday at 06:11 AM Share Posted Wednesday at 06:11 AM not vital suggestions for clones: refuel miner's hat mb. and other things like light-amulet, bone armor. auto swap to walking cane. rowing in same direction. problem with ai it is never enough, i hope modders will be able to tune it. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861926 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 06:17 AM Share Posted Wednesday at 06:17 AM 7 minutes ago, David808 said: I don't think this solves the issue tho. Now you have to carry a thermal stone for a thing that's probably unintended? But this mechanic has been around for years ever since WX's rework. How could people not know about this? The idea is that the Thermal Circuit heats up the thermal stone in your inventory, and the thermal stone then cools WX down a bit in return. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861929 Share on other sites More sharing options...
Master_NiX Posted Wednesday at 06:18 AM Share Posted Wednesday at 06:18 AM I am not sure if you can see their inventory while they're active, but what if you could use circuit extractor on the possession to see their inventory? Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861930 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 06:20 AM Share Posted Wednesday at 06:20 AM 9 minutes ago, Kondr_ said: not vital suggestions for clones: refuel miner's hat mb. and other things like light-amulet, bone armor. auto swap to walking cane. rowing in same direction. problem with ai it is never enough, i hope modders will be able to tune it. And also digging, watering, fishing, and lowering sails. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861932 Share on other sites More sharing options...
David808 Posted Wednesday at 06:31 AM Share Posted Wednesday at 06:31 AM 10 minutes ago, Sofy Happy said: But this mechanic has been around for years ever since WX's rework. How could people not know about this? The idea is that the Thermal Circuit heats up the thermal stone in your inventory, and the thermal stone then cools WX down a bit in return. Are we talking about the same thing? I was referring to thermal circuit making you go 0 degrees. You don't take damage but it still applies the freezing overlay which makes you scared for nothing. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861937 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 06:34 AM Share Posted Wednesday at 06:34 AM 2 minutes ago, David808 said: Are we talking about the same thing? I was referring to thermal circuit making you go 0 degrees. You don't take damage but it still applies the freezing overlay which makes you scared for nothing. Oh right, you were talking about that — I misunderstood. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861939 Share on other sites More sharing options...
Ruperstiltskin Posted Wednesday at 07:21 AM Share Posted Wednesday at 07:21 AM Devs, could we get some ui like this one for the chasis and even for the lunar affinity tan you can access without turning off the clones? It would be lovely to be able to see all things equiped, stats and circuits pls 22 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861944 Share on other sites More sharing options...
Soul7k Posted Wednesday at 07:24 AM Share Posted Wednesday at 07:24 AM 2 minutes ago, Ruperstiltskin said: Devs, could we get some ui like this one for the chasis and even for the lunar affinity tan you can access without turning off the clones? It would be lovely to be able to see all things equiped, stats and circuits pls that is a really good ui 3 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861945 Share on other sites More sharing options...
Pig and beefalo Posted Wednesday at 07:27 AM Share Posted Wednesday at 07:27 AM (edited) 8 minutes ago, Ruperstiltskin said: Devs, could we get so Left-click them to open this UI, and right-click them to bring up the control wheel, Just like Wobi Edited Wednesday at 07:29 AM by Pig and beefalo 4 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861946 Share on other sites More sharing options...
Ruperstiltskin Posted Wednesday at 07:29 AM Share Posted Wednesday at 07:29 AM 2 minutes ago, Pig and beefalo said: Left-click them to open this UI, and right-click them to bring up the control wheel And maybe even clicking then with the circuit extractor to open their circuits boards (?) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861947 Share on other sites More sharing options...
Sofy Happy Posted Wednesday at 07:41 AM Share Posted Wednesday at 07:41 AM 19 minutes ago, Ruperstiltskin said: Devs, could we get some ui like this one for the chasis and even for the lunar affinity tan you can access without turning off the clones? It would be lovely to be able to see all things equiped, stats and circuits pls Awesome! Go make a separate post to show it off quickly. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861948 Share on other sites More sharing options...
Malfario Posted Wednesday at 07:59 AM Share Posted Wednesday at 07:59 AM Being able to acces the inventory of a possesed back up bodies seems like a necesary thing, so then we can have them carry the items we plan for them to use, and manually select what they need to wear at which moment. Also if we get them to repair/refuel their items, it would be amazing giving them orange amulets and a stack of nightmare fuel and just have 3 autopickers when farming/fighting. Finally, would it be posible giving a thought to aditional back up bodies thro affinities: And for the love of god catch some sleep, hotfixes are droping while i am having breakfast i am seriously concerned of your health guys. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861950 Share on other sites More sharing options...
gamehun20 Posted Wednesday at 08:07 AM Share Posted Wednesday at 08:07 AM Here's a few things i personally would like to see: Being able to change circuits of an inactive chassis without having to transfer into them. You could like hover the Circuit Extractor on the chassis and right click and it would open the chassis menu for that chassis and then you could swap and remove stuff. I also would like if Possessed Chassises atleast tried to catch a boomerang they threw. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1861952 Share on other sites More sharing options...
doritosdamafia Posted Wednesday at 12:03 PM Share Posted Wednesday at 12:03 PM (edited) 7 hours ago, WendyHater9000 said: Gamma circuits works really nice in my yesterday 30days boss rush run. Sonic circuit is useful on many situations. It works well on BQ, spider queen,Klaus , walrus camp and many more mobs. Nutrition circuit is meh, but it’s a good filler b4 you got access to spin circuit. Or you can use them on your reanimated chassis, since other 3 circuit doesn’t really work well on them. Spin circuit is META, no need to explain. Block circuit is good in multiplayer, you don’t need to keep using it, just use it b4 getting attack. But still the worst one imo. IDK why ppl keep complaining about them because there's only four circuits? 6 hours ago, Sofy Happy said: The temperature filter issue can actually be fixed just by carrying a thermal stone, so it doesn’t really need to be changed. After all, the night vision circuit also requires skill tree upgrades to remove its filter. Auto-pickup is really annoying though — it keeps picking up junk randomly. It’s super frustrating for players like me who care about inventory management. I think it could be changed so they only perform the same actions as the player: whatever the player picks up, the shadows pick up; whatever the player gathers, the shadows gather. it's better if we gain the ability to turno on/off that, because if klei do like you said, we will not be able to collect cactus without take damage Edited Wednesday at 12:13 PM by doritosdamafia Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862004 Share on other sites More sharing options...
filipahped Posted Wednesday at 12:20 PM Share Posted Wednesday at 12:20 PM The Shadow Affinity still neds some more love, like upgrades for Pure Horror, Dreadstone, Dark Tatters, and maybe even Icker Jars. I have some ideas for possible effects. Active Chassis Effects: A boost to working speed when breaking down trees/rocks/structures. A shadow aura could swirl around the thing you're breaking, doubling the damage of your hits. This would both speed up your efforts, and save durability, kinda akin to Mighty Wolfgang. A raw Planar Defense and/or Damage boost. A chance to spawn Shadow Tentacles when attacking. This chance stacks with the Thulecite Club's chances. On damage, spray Icker slime at enemies, slowing them down for a short while (this would be the Icker Jar upgrade). Inactive Chassis Effects: A defensive turret function, that shoots bolts of shadow magic at nearby non-friendly mobs. A scare-aura that frightens most mobs from going near the chassis. A repair function that slowly restores durability of tools and armor in the chassis' inventory. And one Active+Inactive Chassis Synergy Effect: A bootleg Lazy Deserter. If both the Active and an Inactive Chassis have the same item in their Shadow Circuit slot, the Active chassis can teleport to the Inactive Chassis at will. This should be a fairly strong item, like the Possessed Shadow Atrium, or the like. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862007 Share on other sites More sharing options...
Obscurin6 Posted Wednesday at 03:07 PM Share Posted Wednesday at 03:07 PM guys i think u really overcomplicated things A LOT like 10 new ui? support for all the equipment? more backup bodies? i get that devman do that for themselves, but god please chill out I understand that managing the lunar part is difficult. But I can think of two solutions: option to open them like chester(i dont think that there gonna be a problem) or option to get ur geshtalts back, so u can posses them and all the things. (but there we have problem with stats of clones, which gonna refresh i guess) and The Shadow Affinity need one more fun feature, because it's a bit bland compared to the lunar side. i like how Walter got such a distinctive Affinitys, maybe WX can open mini rifts? and change floor type to Fumarole for example, like just one tile, and some effect. i guess i didnt want new feature and now I suggest a new one... Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862041 Share on other sites More sharing options...
Jussatoon Posted Wednesday at 03:20 PM Share Posted Wednesday at 03:20 PM This is the Scrapbook description for the Beanbooster circuit. What does the very last sentence mean? Is that new, or has that always been a thing? Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862049 Share on other sites More sharing options...
Soul7k Posted Wednesday at 03:37 PM Share Posted Wednesday at 03:37 PM (edited) the lunar affinity bots forget how to dodge with you when you take spin cycle. they just hold it until they go dizzy and facetank Edited Wednesday at 04:37 PM by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862055 Share on other sites More sharing options...
Obscurin6 Posted Wednesday at 03:47 PM Share Posted Wednesday at 03:47 PM 7 minutes ago, Soul7k said: the lunar affinity bots forget how to dodge with you when you take spin cycle. they just hold it until they go dizzy and facetank i guess thats intended, like they need to finish spin attack. and i dont think that needs to change Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862060 Share on other sites More sharing options...
Gracilus Posted Wednesday at 04:00 PM Share Posted Wednesday at 04:00 PM 12 hours ago, Templar_Warden said: These are really good changes but I still feel that it’s a hefty amount of upkeep and setup to gear yourself up and multiple other yous while also feeding yourself and your robots and having to get gestalts to posses them in the first place. Maybe I’m wrong though. Well the value is pretty extreme, I mean all you really have to do is make a couple of football helmets, a hambat, and throw some jerky in their inventory. I wouldnt mind having a clone around just for everyday casual tasks, whenever I have excess food, and they shred bosses 40 minutes ago, Jussatoon said: This is the Scrapbook description for the Beanbooster circuit. What does the very last sentence mean? Is that new, or has that always been a thing? I think it means that if an attack does 100 damage, and you have 15 or more honey shield, the excess damage the shield couldn't block doesent go to your health and is ignored. But if your shield is below 15, the 100 damage would bleed through to your health. It will help when you get a suprise hit while wearing an eyebrella or something Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862064 Share on other sites More sharing options...
Soul7k Posted Wednesday at 04:38 PM Share Posted Wednesday at 04:38 PM 1 hour ago, Soul7k said: the lunar affinity bots forget how to dodge with you when you take spin cycle. they just hold it until they go dizzy and facetank from my additional testing they only attack once when you use spin cycle and they don not have it. they also do not attack when you are blocking which would be the ideal time for them to attack Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862073 Share on other sites More sharing options...
Swiyss Posted Wednesday at 09:12 PM Share Posted Wednesday at 09:12 PM Thank you so much Klei for the hard work. Link to comment https://forums.kleientertainment.com/forums/topic/170865-game-update-722535/page/3/#findComment-1862147 Share on other sites More sharing options...
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