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I know it is probably a bit late to throw my hat into the feedback ring, but I have a few ideas of tweaks and additions to WX's skill tree.

 

I think the Possessed Shadow Atrium should give an additional noticable effect when in an active chassis. My idea for what it would do is whenever you strike a creature have a shadow tendril then appear and strike the target for additional planar damage. Also have a similar effect when chopping or mining where it will do an additional strike every time you chop or mine an object.

 

Currently as it is I think the Lunar Affinity is to costly and high maintenance for the average player. So I suggest the hunger and sanity components should be removed from haunted chassis and have their maximum health be halved instead. 

 

The Bean Booster circuit I think needs to have it's over-shield's regen time changed where it either regens a lot faster than it currently does or have it regenerate  regardless of how much health you have.

 

My final suggestion is to add more Gamma circuits. I love the concept of circuits that give WX new active abilities, but compared to Alpha and Beta circuits there aren't many options for them to compete with. Some ideas for Gamma circuits could be having circuits duplicate the abilities of some mobs (such as one that lets you use the attack Bishop's use) or ones that give new ways to use tools and weapons (such as how the Spin Cycle circuit gives axes and similar items a spinning attack).

Edited by Cosmic_Eternus

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