Jakepeng99 Posted Tuesday at 12:33 PM Share Posted Tuesday at 12:33 PM 4 hours ago, tHe_silent_H said: Maybe they should give wx the z menu for both the other active gamma circuits and turning on and off hammering spins They mentioned they are going to add something similar for the sonic and blocker circuit. It would make sense if it was the same for the spinner one Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861549 Share on other sites More sharing options...
NotGabriel Posted Tuesday at 01:29 PM Share Posted Tuesday at 01:29 PM Oh we’re so back this is everything the last patch needed. 6 hours ago, Evelo said: If Chassis benefit from circuits, Gastrogain got a whole lot better if you take the Lunar Affinity. Yep they do, I’d say gastrogain and bean booster are best as they help tons to reduce maintenance Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861579 Share on other sites More sharing options...
Hatboy7 Posted Tuesday at 02:14 PM Share Posted Tuesday at 02:14 PM (edited) Noooooo the hammer spin cycle thing was so nice for big crops I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for? Edited Tuesday at 02:20 PM by Hatboy7 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861592 Share on other sites More sharing options...
doritosdamafia Posted Tuesday at 02:39 PM Share Posted Tuesday at 02:39 PM 22 minutes ago, Hatboy7 said: Noooooo the hammer spin cycle thing was so nice for big crops I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for? it was because if you wanted to hammer only one thing, but that thing is too close to other structures, you would hammer everything, making hammering in boats or a singular wall impossible without destroying your surrounds Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861596 Share on other sites More sharing options...
CyberSkink Posted Tuesday at 02:39 PM Share Posted Tuesday at 02:39 PM 25 minutes ago, Hatboy7 said: Noooooo the hammer spin cycle thing was so nice for big crops I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for? I didn’t even think of that use tbh. Now that you mention it, that does sound quite useful… Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861597 Share on other sites More sharing options...
David808 Posted Tuesday at 03:00 PM Share Posted Tuesday at 03:00 PM Instead of removing it, i think they could've made a way to enable/disable spin-down circuit? Maybe a command wheel. I'm not sure if this would solve it but i know removing it deleted something fun: 45 minutes ago, Hatboy7 said: Noooooo the hammer spin cycle thing was so nice for big crops I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for? 4 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861602 Share on other sites More sharing options...
Navras Posted Tuesday at 03:19 PM Share Posted Tuesday at 03:19 PM can you make the copies use shadow/lunar repair kits for their armor? Like when their armor/weapons drop %10 for example they repair them? 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861607 Share on other sites More sharing options...
VaskalRascal Posted Tuesday at 03:31 PM Share Posted Tuesday at 03:31 PM This is getting messy again. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861610 Share on other sites More sharing options...
Kacpert25 Posted Tuesday at 03:34 PM Share Posted Tuesday at 03:34 PM 8 hours ago, V2C said: Updated art on Backup Chassis and Circuit UI based on the Implanted Shadow item. Empty: Spoiler Nightmare Fuel: Spoiler Shadow Atrium: Spoiler Possessed Shadow Atrium: Spoiler Chassis With Possessed Shadow Atrium: Spoiler They also changed the affinities icons. Shadow affinity looks pretty. But lunar affinity looks quite empty. It should have those classic Alter spikes that other characters lunar affinity icons have. 12 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861611 Share on other sites More sharing options...
Pig and beefalo Posted Tuesday at 03:42 PM Share Posted Tuesday at 03:42 PM 7 minutes ago, Kacpert25 said: Empty: Hide contents Nightmare Fuel: Hide contents Shadow Atrium: Hide contents Possessed Shadow Atrium: Hide contents Chassis With Possessed Shadow Atrium: Hide contents They also changed the affinities icons. Shadow affinity looks pretty. But lunar affinity looks quite empty. It should have those classic Alter spikes that other characters lunar affinity icons have. If it can be inserted into the Shadow Atrium, then inserting the Enlightened Shard is also not a bad idea Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861615 Share on other sites More sharing options...
Kondr_ Posted Tuesday at 03:44 PM Share Posted Tuesday at 03:44 PM 9 hours ago, V2C said: Fixed slipperiness failing to accumulate while spinning on ice. I knew that it should be fixed! not gonna test it with saltbag Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861617 Share on other sites More sharing options...
Jussatoon Posted Tuesday at 04:11 PM Share Posted Tuesday at 04:11 PM 9 hours ago, Jussatoon said: In an attempt to mitigate the hunger maintenance of the Possessed Chassis, do you think you could make them search for food/gears in their own inventory to eat when their hunger is low enough? At least then, we could supply them with a stack of food to sate them for awhile, and it'd be balanced since resources are being spent rather than being completely free. As a matter of fact, this could even be extended to their other stats as well: they'll eat/use items that increase their health when it's too low, and they'll eat/use items that increase their sanity (I think food is the only thing that can do this that isn't using a sleep roll; that probably wouldn't go well in dire situations). And as someone else pointed out, they should run from danger first before attempting these actions. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861626 Share on other sites More sharing options...
Meniek Posted Tuesday at 05:36 PM Share Posted Tuesday at 05:36 PM The shadow forager could work that it only picks stuff u have in ur inventory (ive picked up hafl my base on accident) Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861649 Share on other sites More sharing options...
Swiyss Posted Tuesday at 05:55 PM Share Posted Tuesday at 05:55 PM 11 hours ago, V2C said: Automatically re-equips tools and armor from their inventory when one breaks. they actually do watch jakey Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861655 Share on other sites More sharing options...
nicholasdamian Posted Tuesday at 08:44 PM Share Posted Tuesday at 08:44 PM Couple suggestions for the Shadow alignment pickup ability: 1. Can the range be increased when using rangebooster circuits? Or is this too strong? 2. The pickup mechanic need to be much faster when equipped on your current character. Currently, it gets to the resource much slower than your character which gives a very clunky experience of you waiting for it to catch up to harvest so you can pick the item up. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861706 Share on other sites More sharing options...
AliceShiki Posted Tuesday at 09:26 PM Share Posted Tuesday at 09:26 PM 7 hours ago, Hatboy7 said: Noooooo the hammer spin cycle thing was so nice for big crops I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for? On top of the hammering on boats problem that another user brought up, people have been saying that trying to spin to cut grass or something in a place surrounded by fences created issues of hitting the fence and getting a knockback (IIRC) due to using the wrong tool in the "attempt" to hammer the fence. I haven't tested it myself, but I remember seeing this being brought up as something that made it quite hard to use the spin in certain circumstances. I also remember someone bringing up issues with using spin against Shadow Pieces, but I don't recall what exactly caused the issue, other than it also being a Hammer problem. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170798-game-update-722310/page/2/#findComment-1861717 Share on other sites More sharing options...
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