Jump to content

Recommended Posts

4 hours ago, tHe_silent_H said:

Maybe they should give wx the z menu for both the other active gamma circuits and turning on and off hammering spins

They mentioned they are going to add something similar for the sonic and blocker circuit.

 

It would make sense if it was the same for the spinner one

Oh we’re so back this is everything the last patch needed.

6 hours ago, Evelo said:

If Chassis benefit from circuits, Gastrogain got a whole lot better if you take the Lunar Affinity.

Yep they do, I’d say gastrogain and bean booster are best as they help tons to reduce maintenance

Noooooo the hammer spin cycle thing was so nice for big crops

I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for?

Edited by Hatboy7
  • Like 2
  • Wavey 1
22 minutes ago, Hatboy7 said:

Noooooo the hammer spin cycle thing was so nice for big crops

I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for?

it was because if you wanted to hammer only one thing, but that thing is too close to other structures, you would hammer everything, making hammering in boats or a singular wall impossible without destroying your surrounds

25 minutes ago, Hatboy7 said:

Noooooo the hammer spin cycle thing was so nice for big crops

I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for?

I didn’t even think of that use tbh. Now that you mention it, that does sound quite useful…

Instead of removing it, i think they could've made a way to enable/disable spin-down circuit?

Maybe a command wheel. I'm not sure if this would solve it but i know removing it deleted something fun:

45 minutes ago, Hatboy7 said:

Noooooo the hammer spin cycle thing was so nice for big crops

I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for?

 

  • Like 4
8 hours ago, V2C said:

Updated art on Backup Chassis and Circuit UI based on the Implanted Shadow item.

Empty:

Spoiler

Zrzutekranu2026-04-14165429.png.2657370b9ad3e43b2297c0d7dfdd241a.png

Nightmare Fuel:

Spoiler

Zrzutekranu2026-04-14165235.png.ff390283b54dd32a12336a42ab3e931f.pngZrzutekranu2026-04-14165249.png.d342d531e62c4db4120c2543204c6af6.png

Shadow Atrium:

Spoiler

Zrzutekranu2026-04-14165329.png.8c4944691c892fd338b2411c9e6eaa7f.pngZrzutekranu2026-04-14165342.png.45522bbe1ff583e99f02b09aeaf70b96.png

Possessed Shadow Atrium:

Spoiler

Zrzutekranu2026-04-14165401.png.1d7a564fdcf7c5669fca89c63dd48fb0.pngZrzutekranu2026-04-14165413.png.cb20878730f196d4652f4d122bd68eb8.png

Chassis With Possessed Shadow Atrium:

Spoiler

Zrzutekranu2026-04-14165605.png.e416fafc15b7d2e7efee5093e284fd6c.png

They also changed the affinities icons.

Zrzutekranu2026-04-14165011.png.8210096c3d4da64bf0f5588a858987e7.png

Shadow affinity looks pretty. But lunar affinity looks quite empty.

It should have those classic Alter spikes that other characters lunar affinity icons have.

Zrzutekranu2026-04-14171803.png.f91d11b575b6c4d703deea09e43111b0.png

  • Like 12
7 minutes ago, Kacpert25 said:

Empty:

  Hide contents

Zrzutekranu2026-04-14165429.png.2657370b9ad3e43b2297c0d7dfdd241a.png

Nightmare Fuel:

  Hide contents

Zrzutekranu2026-04-14165235.png.ff390283b54dd32a12336a42ab3e931f.pngZrzutekranu2026-04-14165249.png.d342d531e62c4db4120c2543204c6af6.png

Shadow Atrium:

  Hide contents

Zrzutekranu2026-04-14165329.png.8c4944691c892fd338b2411c9e6eaa7f.pngZrzutekranu2026-04-14165342.png.45522bbe1ff583e99f02b09aeaf70b96.png

Possessed Shadow Atrium:

  Hide contents

Zrzutekranu2026-04-14165401.png.1d7a564fdcf7c5669fca89c63dd48fb0.pngZrzutekranu2026-04-14165413.png.cb20878730f196d4652f4d122bd68eb8.png

Chassis With Possessed Shadow Atrium:

  Hide contents

Zrzutekranu2026-04-14165605.png.e416fafc15b7d2e7efee5093e284fd6c.png

They also changed the affinities icons.

Zrzutekranu2026-04-14165011.png.8210096c3d4da64bf0f5588a858987e7.png

Shadow affinity looks pretty. But lunar affinity looks quite empty.

It should have those classic Alter spikes that other characters lunar affinity icons have.

Zrzutekranu2026-04-14171803.png.f91d11b575b6c4d703deea09e43111b0.png

If it can be inserted into the Shadow Atrium, then inserting the Enlightened Shard is also not a bad idea

9 hours ago, Jussatoon said:

In an attempt to mitigate the hunger maintenance of the Possessed Chassis, do you think you could make them search for food/gears in their own inventory to eat when their hunger is low enough?

At least then, we could supply them with a stack of food to sate them for awhile, and it'd be balanced since resources are being spent rather than being completely free.

As a matter of fact, this could even be extended to their other stats as well: they'll eat/use items that increase their health when it's too low, and they'll eat/use items that increase their sanity (I think food is the only thing that can do this that isn't using a sleep roll; that probably wouldn't go well in dire situations).

And as someone else pointed out, they should run from danger first before attempting these actions. 

  • Like 2

Couple suggestions for the Shadow alignment pickup ability:
1. Can the range be increased when using rangebooster circuits? Or is this too strong?
2. The pickup mechanic need to be much faster when equipped on your current character. Currently, it gets to the resource much slower than your character which gives a very clunky experience of you waiting for it to catch up to harvest so you can pick the item up.

 

  • Like 2
7 hours ago, Hatboy7 said:

Noooooo the hammer spin cycle thing was so nice for big crops

I can't really see the point of removing it. If its because of griefing from other players, isn that what the rollback system is for?

On top of the hammering on boats problem that another user brought up, people have been saying that trying to spin to cut grass or something in a place surrounded by fences created issues of hitting the fence and getting a knockback (IIRC) due to using the wrong tool in the "attempt" to hammer the fence.

I haven't tested it myself, but I remember seeing this being brought up as something that made it quite hard to use the spin in certain circumstances.

I also remember someone bringing up issues with using spin against Shadow Pieces, but I don't recall what exactly caused the issue, other than it also being a Hammer problem.

  • Like 3
  • Sad Dupe 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...