KINOTAKO Posted Tuesday at 05:54 AM Share Posted Tuesday at 05:54 AM Currently, the possessed chassis feels incredibly clunky and impractical to use. My proposal is very simple: they need to completely remove the hunger mechanic for the possessed chassis, and replace the Sanity stat with Enlightenment. Since when do Warbots need to eat food? They don't. And why on earth would a Gestalt ever have to worry about losing its Sanity...? The way it currently works is just completely baffling. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/ Share on other sites More sharing options...
WendyHater9000 Posted Tuesday at 06:27 AM Share Posted Tuesday at 06:27 AM Agree, lunar affinity rn is too annoying to use. I kinda know the elite soldiers concept that klei try to demonstrate. But right now,1 wx is not really stronger than 2 merm guardians, and take much much more resource and time to recruit. Even if you place 7 slot on hardy, they still only got 450 health. Not to mention that you need to keep 3 stats above 0 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861447 Share on other sites More sharing options...
Pig and beefalo Posted Tuesday at 04:11 PM Share Posted Tuesday at 04:11 PM (edited) 10 hours ago, KINOTAKO said: Currently, the possessed chassis feels incredibly clunky and impractical to use. My proposal is very simple: they need to completely remove the hunger mechanic for the possessed chassis, and replace the Sanity stat with Enlightenment. Since when do Warbots need to eat food? They don't. And why on earth would a Gestalt ever have to worry about losing its Sanity...? The way it currently works is just completely baffling. It is of course very convenient to eliminate hunger, but I think the probability of them doing so is very small. According to my understanding of klei, they won't allow players to enjoy all the positive effects without paying the price. However, you can pay attention to my suggestions. If they adopt them, they will solve the vast majority of problems https://forums.kleientertainment.com/forums/topic/170822-a-collection-of-suggestions-for-wx(it-contains-four-suggestions-about-wx)/ Edited Tuesday at 04:14 PM by Pig and beefalo Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861625 Share on other sites More sharing options...
Jakepeng99 Posted Tuesday at 04:31 PM Share Posted Tuesday at 04:31 PM I feel like the main problem is getting the gestalts to the chasis. Its so annoying that it makes this affinity practically not worth getting. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861632 Share on other sites More sharing options...
MrsBoris Posted Tuesday at 06:12 PM Share Posted Tuesday at 06:12 PM getting the gestalts to the chassis is my biggest gripe, the armor+weapons+circuits investment is not enough you gotta go to the lunar island, build a chassi, get it possessed for 12 biodata and come back to the main land and every TP you set is -1 clone anyways... its very annoying. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861659 Share on other sites More sharing options...
Kvetevk Posted Tuesday at 06:57 PM Share Posted Tuesday at 06:57 PM If there was easier and more accesssible way of traping gestalts without the phasmo net, then having hunger and sanity would not be an issue, because they only turn into inactive chassis and you will be able to reactive them with full stats. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861667 Share on other sites More sharing options...
WendyHater9000 Posted Tuesday at 11:32 PM Share Posted Tuesday at 11:32 PM 5 hours ago, MrsBoris said: getting the gestalts to the chassis is my biggest gripe, the armor+weapons+circuits investment is not enough you gotta go to the lunar island, build a chassi, get it possessed for 12 biodata and come back to the main land and every TP you set is -1 clone anyways... its very annoying. You can build a backup chassis on lunar ,prototype a chassis in your crafting tab, tp to there whenever ur clones meet their demise and build the chassis down. Being able to reuse the receptor thing kinda fix all the problem lunar affinity once got Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861758 Share on other sites More sharing options...
YouKnowWho142 Posted Tuesday at 11:40 PM Share Posted Tuesday at 11:40 PM (edited) 7 minutes ago, WendyHater9000 said: You can build a backup chassis on lunar ,prototype a chassis in your crafting tab, tp to there whenever ur clones meet their demise and build the chassis down. Being able to reuse the receptor thing kinda fix all the problem lunar affinity once got if you notice your minion is starving you can just bring it straight to lunar island, punch it to deactivate it, then immediately possess it again. With a gsatrogain circuit you only gotta do it every couple days, and that's only assuming you plan on using the minions 24/7. That became possible after the transfer module became infinite use. It'll fill up its hp and sanity too while also ensuring that your minions will keep their circuits since it's not dying away from lunar island. At that point though I'd still way rather just remove the hunger drain Edited Tuesday at 11:41 PM by YouKnowWho142 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861763 Share on other sites More sharing options...
WendyHater9000 Posted Tuesday at 11:56 PM Share Posted Tuesday at 11:56 PM 15 minutes ago, YouKnowWho142 said: if you notice your minion is starving you can just bring it straight to lunar island, punch it to deactivate it, then immediately possess it again. With a gsatrogain circuit you only gotta do it every couple days, and that's only assuming you plan on using the minions 24/7. That became possible after the transfer module became infinite use. It'll fill up its hp and sanity too while also ensuring that your minions will keep their circuits since it's not dying away from lunar island. At that point though I'd still way rather just remove the hunger drain Dang, never thought of that. Btw how long will a bot last with 1 big gastron circuit? Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861769 Share on other sites More sharing options...
YouKnowWho142 Posted Wednesday at 12:15 AM Share Posted Wednesday at 12:15 AM 18 minutes ago, WendyHater9000 said: Dang, never thought of that. Btw how long will a bot last with 1 big gastron circuit? since the bots dont carry over the super gastrogain buff from the skill tree, assuming nothing has changed about bot hunger drain it'd probably be around 3 and a half days it should usually be enough time for whatever you need the bots for, the bigger pain is maintaining the planar bots 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861772 Share on other sites More sharing options...
Soul7k Posted Wednesday at 12:39 AM Share Posted Wednesday at 12:39 AM (edited) I can appreciate that WX gives us the ability to essentially multibox as a character, which comes with the same drawbacks as managing stats of each character, but I can also see why people wouldn't want to deal with it. Tbh I just kind of wish we had a shrunken UI for their stats or something to keep track easier, but idk Spoiler there is definitely a lot that went into this and from the looks of it they aren't done yet. it has really shaped up to be a super cool perk so far Edited Wednesday at 12:42 AM by Soul7k 3 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861782 Share on other sites More sharing options...
WendyHater9000 Posted Wednesday at 01:21 AM Share Posted Wednesday at 01:21 AM (edited) 1 hour ago, YouKnowWho142 said: since the bots dont carry over the super gastrogain buff from the skill tree, assuming nothing has changed about bot hunger drain it'd probably be around 3 and a half days it should usually be enough time for whatever you need the bots for, the bigger pain is maintaining the planar bots 1meaty stew isn’t that expensive anyway Btw, it's reduce hunger drain without skilltree Edited Wednesday at 01:41 AM by WendyHater9000 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861808 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 03:48 AM Share Posted Wednesday at 03:48 AM 4 hours ago, WendyHater9000 said: Being able to reuse the receptor thing kinda fix all the problem lunar affinity once got after writing this post i booted the game up and the receptor was reusable lol, only annoying part now is realocating the dead chassis. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861863 Share on other sites More sharing options...
KINOTAKO Posted Wednesday at 04:06 AM Author Share Posted Wednesday at 04:06 AM I just came up with a great idea. Logically, the possessed Gestalt should initially be hostile towards WX. What if we had a mechanic where WX has to duel and subjugate the Gestalt before it can be used as a minion? If you want a powerful clone loaded with strong circuits, you have to fight and defeat that powerful clone first. It creates a perfect, player-driven 'risk vs. reward' system. And best of all? There is absolutely no need to feed food to a defeated loser. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861870 Share on other sites More sharing options...
WendyHater9000 Posted Wednesday at 04:38 AM Share Posted Wednesday at 04:38 AM (edited) 50 minutes ago, MrsBoris said: after writing this post i booted the game up and the receptor was reusable lol, only annoying part now is realocating the dead chassis. You can hammer it down and use transport drones to send circuit to lunar island. You just need a chassis on lunar to transfer your consciousness there. Edited Wednesday at 04:38 AM by WendyHater9000 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861880 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 04:43 AM Share Posted Wednesday at 04:43 AM (edited) 5 minutes ago, WendyHater9000 said: use transport drones to send circuit to lunar island. You just need a chassis on lunar to transfer your consciousness there i was already doing this 5 minutes ago, WendyHater9000 said: You can hammer it down this is the problem, everytime i hammer it down it drops nothing and i lose a gear and a gem, thats too big of a loss edit: why do you hate wendy? Edited Wednesday at 04:44 AM by MrsBoris why does he hate wendy? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861883 Share on other sites More sharing options...
WendyHater9000 Posted Wednesday at 04:53 AM Share Posted Wednesday at 04:53 AM (edited) 17 minutes ago, MrsBoris said: i was already doing this this is the problem, everytime i hammer it down it drops nothing and i lose a gear and a gem, thats too big of a loss edit: why do you hate wendy? I hate Wendy players. 24/7 yapping about their skill tree on forums meanwhile Wilson, Wolfgang, Wigfrid skill tree exist. Annoying af ngl. 17 minutes ago, MrsBoris said: this is the problem, everytime i hammer it down it drops nothing and i lose a gear and a gem, thats too big of a loss I mean you can reset their stats by tp back to lunar and kill them manually. Maybe Klei make them expensive to resummon on purpose so we need to manage their stats more carefully since they are quite strong rn Edited Wednesday at 05:01 AM by WendyHater9000 1 Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861890 Share on other sites More sharing options...
MrsBoris Posted Wednesday at 05:01 AM Share Posted Wednesday at 05:01 AM 3 minutes ago, WendyHater9000 said: I hate Wendy players. 24/7 yapping about their skill tree on forums meanwhile Wilson, Wolfgang, Wigfrid skill tree exist. Annoying af ngl. yeah guys with wendy pfp are lowkey yappers, i remember one doing a bible sized post on why dst SHOULD collab with fortnite lol. about the skill tree, in my case God blessed me with a wendy main who doesnt yap and actually teached me to appreciate the WX skill tree more (he made my opinion on gamma circuits go from negative to positive) i really gotta thank him for being an exception to wendy mains tho 18 minutes ago, MrsBoris said: this is the problem, everytime i hammer it down it drops nothing and i lose a gear and a gem, thats too big of a loss address me Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1861898 Share on other sites More sharing options...
Duckguy Posted Wednesday at 11:42 AM Share Posted Wednesday at 11:42 AM (edited) I don't really think so, if you put in two cold circuits and a couple of meatballs, they can last a long time without food, not to mention the fact that WX can eat spoiled food I understand removing sanity, but you can just give them tam o' shanters and swap them out for armor when you want to fight. Edited Wednesday at 11:43 AM by Duckguy Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1862003 Share on other sites More sharing options...
Nikki Darks Posted Wednesday at 01:51 PM Share Posted Wednesday at 01:51 PM On 4/14/2026 at 7:54 AM, KINOTAKO said: Currently, the possessed chassis feels incredibly clunky and impractical to use. My proposal is very simple: they need to completely remove the hunger mechanic for the possessed chassis, and replace the Sanity stat with Enlightenment. Since when do Warbots need to eat food? They don't. And why on earth would a Gestalt ever have to worry about losing its Sanity...? The way it currently works is just completely baffling. Yeah Idk who decided that giving his minions 3 stats that need babysitting is good when they are just worse than every other minion in the game (besides spiders). It feels annoying, clunky and unfun to use. Why even pick Lunar to play a minion character when Maxwell, Wendy, Wurt and Willow all start off with a better minion? Link to comment https://forums.kleientertainment.com/forums/topic/170796-remove-hunger-and-sanity-from-the-possessed-chassis/#findComment-1862024 Share on other sites More sharing options...
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