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when the durability is full, it doesn't consume hunger points. When the durability is insufficient, it consumes hunger points to restore durability.

 

At the same time, when the durability is low, it issues a warning similar to low hunger points. After damage, it can be repaired within a certain period of time without reducing the level.Meanwhile, it constantly urges the player to save its life. These warnings and urges will vary as its level changes.

 

I think after such changes, this weapon will be both practical and fun, and at the same time, it will solve its design flaws. If there is any flaw, it is that this guy will be more talkative than before🤫

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