aidancode Posted April 9 Share Posted April 9 Compared to most characters, WX feels strangely foreign in the world of DST. Pre skill tree, I think it was obvious who WX was for: players who aren't super interested in the maintainence you must do in DST. Everyone else needs to worry about seasons? Not WX. Set your base up in a bad spot? WX and their high speeds don't care. Forget to harvest food? Don't worry, your old food is plenty good enough. They offered very little in the way of high skill ceiling perks. This has always been WX, historically. Now, WX gets a fully developed skill tree that makes them a lot more engaging and versatile, but has the target audience changed? I don't really think so. I think WX still feels designed with the casual survivor in mind. I think this is odd because the other new player characters, with the exception of Wilson, have quite a high skill ceiling. They have interesting things that new players might not take advantage of, such as Wendy being able to use Abigail in bossfights if she's careful, or Willow having a ton of utility if she can get lots of embers. So this brings me to my suggestion, because I have once again found a way to sneak in the idea that gamma circuits should drain charge 😅 Think about it this way, draining charge is a BIG commitment. It's something for skilled resource managers to get out of WX, without detracting from WX's already very well established core kit. But I digress. What I really want to get across is... is this the way we want a DON'T STARVE TOGETHER character designed? With convenience as the star of the show? I'm not opposed to it, but I do think there needs to be something more. (Also if there's any cool high-skill WX tech I don't know about please post here I want to see cool stuff) 2 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/ Share on other sites More sharing options...
Edible Coal Posted April 9 Share Posted April 9 7 minutes ago, aidancode said: So this brings me to my suggestion, because I have once again found a way to sneak in the idea that gamma circuits should drain charge 😅 i might aggree if wx gamma circuits are not so bad and un interesting 1 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/#findComment-1859432 Share on other sites More sharing options...
YouKnowWho142 Posted April 9 Share Posted April 9 (edited) im still waiting for their kit to be, like, actually finished before i make any final assumptions about what WX actually is to me. They're still missing a few gamma circuits as well as their affinity skills, which alone have completely altered the way several characters are played in the past. Also, i dont generally agree with the idea of circuits that drain charge. Charges are not so much designed as a resource but rather as a downside for the character. Most of WX's upsides are maintained by the charge so the natural downside to that is losing those downsides if you are not managing your charge correctly. The ways charge naturally decrease all happen as a result of things that are already negative or harmful to WX such as freezing, starving, or being wet. Furthermore, those charges are not meant to be easy to gain back, so WX has very little control over their charges once they lose them. Aside from Winona and Wickerbottom (which would make WX feel bad to play if they were forced to rely on these characters once more), WX only has, if i recall, volt goat milk which is not enjoyable to farm and would not make for a very fun resource management either (also lightning rods, which are only really effective in spring and with telelocator staffs which I shouldn't have to explain would be absurdly tedious). A gamma circuit would need to be absurdly powerful to justify what is essentially punishing yourself and essentially disabling your character and 90% of their functions (which inherently would detract from their character), but no circuit currently, gamma or otherwise, even remotely justifies a mechanic like that, and for a mechanic like that to be justified it would have to be so powerful that I don't think it would fit the game very well. Edited April 9 by YouKnowWho142 7 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/#findComment-1859444 Share on other sites More sharing options...
ZeRoboButler Posted April 10 Share Posted April 10 Man... I though this was gonna be a discussion about Wx on a different level, not a way to sneak in discussion on charge use again... Whatever, I'll bite... If the player spends charge, you will find yourself using goatmilk for these specific situations (which is a hassle) or you will not bother using the gammas as that means you are not at full stats, lost speed, night vision, or whatever else you had plugged in. If not the milk angle then you would find players feeling like they need to invest in the faster charge just to use the gamma's decently. This isn't willow embers we are talking about, or nightmare-fuel for maxwells codex or even wigfrids inspiration. This resource wasn't built around charge manipulation outside of finding ways to give yourself more. It's a multilayered way for the player to keep their benefits, but also pose a threat if they choose to ignore rain or swap out the circuits at poor times. Too much would have to change to make this even a consideration and we are already near the end of the beta, Thursday is the due date on this. In a ideal world with infinite time, I would like to see the theoretical way to implement this, in a way that doesn't just add an additional cooldown effectively through waiting on power to come back... 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/#findComment-1860035 Share on other sites More sharing options...
WendyHater9000 Posted April 10 Share Posted April 10 22 hours ago, aidancode said: I think WX still feels designed with the casual survivor in mind. You answered ur own question. Not every characters should build around trying hard, right? And also, WX’s high end circuit and equipment encourages you to fight bosses and exploring, which I find out pretty interesting 1 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/#findComment-1860056 Share on other sites More sharing options...
Eclipsed Nox Posted April 10 Share Posted April 10 (edited) 3 hours ago, WendyHater9000 said: Respondiste tu propiedad pregunta. No todos los personajes deben estar mucho, ¿verdad? Y además, el circuito y el equipo de alta gama de WX te animan a luchar contra los jefes y explorar, lo cual me pare bastante interesante I completely agree. The new WX is definitely more challenging overall and fun, not so much because of what you can get, but because getting it isn't as easy as just grabbing 15 gears. Now you have to find specific enemies, scan them, survive their attacks, or defeat them to get the upgrades. When the first rework came out, I was really disappointed that they never added a way to expand the circuit bar, as WX became exponentially weak. But now, with the skill tree rework, WX is back to its former glory! It has a much better-thought-out system, instead of just having one big global bar and letting Charlie decide what he wants. I just wish they hadn't nerfed the alpha and beta circuits in favor of the gamma ones... especially since they were so disappointing, except for the spin cycle. Edited April 10 by Eclipsed Nox 3 Link to comment https://forums.kleientertainment.com/forums/topic/170624-who-is-wx-actually-for/#findComment-1860112 Share on other sites More sharing options...
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