Jump to content

Recommended Posts

These are my ideas (Please note that I used Google Translate to translate this; sorry for any spelling mistakes in advance.)
 

1. (SHOCK STRIKE CIRCUIT) - This circuit gives WX a dash-like attack where he charges forward engulfed in electricity. The key to this circuit is that certain aspects of it are enhanced or weakened depending on whether you use the Acceleration Circuit or the Electrification Circuit. This can make the dash longer and faster but with significantly reduced damage, or make it shorter but wider and deal more damage due to the increased electricity. It functions somewhat like the Nova Strike in Mega Man X.

2. (HOVER CIRCUIT) This circuit grants you the ability to fly at the cost of becoming very slow unless you equip several simultaneously, as its mobility is independent of the acceleration circuit. You can fly in the air at the cost of FUEL/Hunger, as you will start losing hunger rapidly while using it. Once you reach a certain percentage of hunger, WX will prevent you from using it. If you equip more circuits, you can fly faster but at the cost of even more hunger. This is useful for avoiding those tiny precipices or saving yourself from the ocean by flying away from your ship. To get the most out of it, you have to eat a lot to constantly keep the hunger bar high. As a small bonus, Super Gastrogian applies its reduction effects to the hunger drain of this circuit (a reason to use this circuit more often or use more than one).

3. (DRONE-COMMANDER CIRCUIT) This is one of my favorite concepts because it's based on the Yamark Option ability from Mega Man X6. Basically, it's a sentinel drone similar to the ones Warbot uses, but much, much smaller. It constantly fires a small energy beam that does little damage on its own since it's designed to be a single-slot circuit. But! The advantage is that you can use many simultaneously, basically having a maximum of 7 drones if you fill the entire bar, which would do considerable damage. The second way they could attack is that every time you hit them, they fire at the target you hit or generate an electric halo around you. There are many ways this circuit could be implemented, but I've always been excited to see WX with his own group of mini combat robots. Unlike all the other mobs in the game, these would be easier to limit to a maximum number to avoid completely abusing their power.

4. (EXTENDO-HOOK CIRCUIT) Your hand becomes an extendable hook with which you can grab things from a distance/fish at the cost of moisture/grab structures to be propelled towards them like Batman and also catch mobs or bosses, allowing you to maintain aggro or force combat; it's simple but with several uses

5. (PSEUDO-TECNOLOGY CIRCUIT) Allows you to spend double or triple your health on the use of staves/magical tools in exchange for reducing the number of uses or negating them altogether if you use more than one of these circuits.

6. (MOON RECOVERY CIRCUIT) Gives WX a miniature version of Warbot's Orbital Strike for WX. It's a circuit entirely focused on the endgame, but it can also be used in caves since the beam technically comes from you. You can use it to damage enemies or heal yourself.

7. (Hydrophobic Filler) Blocks the entire Gamma bar in exchange for increased resistance to humidity.



 

-And that's it. I also had an idea for a drill and something directly related to shadows, but nothing came to mind.

Those are my ideas. Some are quite overpowered, I understand, but the point is they're just crazy ideas that really excite me, because the gamma branch of circuits has so much more potential.



 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...