Apple49856 Posted April 5 Share Posted April 5 With the current nerfs the difference between regular alpha circuits and their upgrades have become essentially meaningless with 7 hardy circuits you have 380 health and 17.5% damage reduction with 3 super hardy circuits and 1 hardy circuit you have 440 health and 17.5% damage reduction the exact same is true for gastrogain and super gastrogain 60 health or 60 hunger is an essentially meaningless boost that isn’t worth the effort of upgrading the circuits to begin with beanboosters upgraded shield/healing has become so slow that the difference between it normally and it with the skilltree’s buff is essentially nothing also light circuits have such little radius that they’re essentially pointless compared to night vision circuits By the time the light covers the distance required for Wx to attack something you’re already using so many slots that night vision circuits are cheaper slot wise and provided a larger range of vision 5 Link to comment https://forums.kleientertainment.com/forums/topic/170530-the-progression-for-circuits-has-become-nebulous/ Share on other sites More sharing options...
Ruperstiltskin Posted April 5 Share Posted April 5 2 minutes ago, Apple49856 said: also light circuits have such little radius that they’re essentially pointless compared to night vision circuits By the time the light covers the distance required for Wx to attack something you’re already using so many slots that night vision circuits are cheaper slot wise and provided a larger range of vision I just want more radious to the light circuit, the lanter feature is nice but being able to see around you is best tbh I went and tested and for good feeling i think the 1 notch illumination circuit should: start with a radious relative as you get as now with 3 circuits and a cone of light like you get now with 1 circuit You barely get 1 tile radious like this and another one for the cone extending in the direction you are looking, not that much anyway since with moogles circuit you get full screen for way less Link to comment https://forums.kleientertainment.com/forums/topic/170530-the-progression-for-circuits-has-become-nebulous/#findComment-1858503 Share on other sites More sharing options...
hhhhddh Posted April 5 Share Posted April 5 1 minute ago, Apple49856 said: also light circuits have such little radius that they’re essentially pointless compared to night vision circuits By the time the light covers the distance required for Wx to attack something you’re already using so many slots that night vision circuits are cheaper slot wise and provided a larger range of vision It will be much better if you pick beta perks. I use 3 light circuit with 2 speed circuits and don't find it inconvenient. Link to comment https://forums.kleientertainment.com/forums/topic/170530-the-progression-for-circuits-has-become-nebulous/#findComment-1858505 Share on other sites More sharing options...
Cuernito. Posted April 5 Share Posted April 5 yep, his gameplay about an alternative for normal items like a lamp or walking cane rotten really fast in mid to late game, i hope klei give Wx-78 something for later stages of the game cause right now he can shine in early game but after that he turns into a wilson 2.0, there is no fun progression to late game. Link to comment https://forums.kleientertainment.com/forums/topic/170530-the-progression-for-circuits-has-become-nebulous/#findComment-1858510 Share on other sites More sharing options...
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