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They are very cute. I like how you added more unique alpha circuits, they dont seem too strong though they could have small changs, not sure if secondary buffs are nessisary i feel like it eating scrap and doodads could give you charge, and nightmare fuel i dunno it seems strong enough since you could never starve while insane (edit, realised its post riff). I dont think Strength circuit would be a good idea because WX would be Op if he had a damage circuit, and outclass Wigfrid.

The rot circuit secondary effect could let you apply compost to farm plots, and fertalise plants at the cost of charge.

Edited by Jakepeng99
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I've just noticed you joined the Klei forums specifically to talk about the WX rework, just like me! As I did last time, I will give an incredibly in-depth review to your circuits.

I like the concept of the Moon Circuit, it's not overpowered while providing excellent utility for a player who simply does not want to deal with sanity effects, both insanity and lunacy. I think its numbers should be increased a bit, two super processing circuits gives 200 max sanity and +4 sanity per minute while this gives +100 max sanity and +5 sanity per minute for the same amount of slots. I'd say either +250 max sanity and +5 sanity per minute OR +100 Sanity and +8 sanity per minute. There's also no listed circuit tinkering effect so I think it should just reuse the ones that the Processing Circuits have, reduced sanity lost from negative auras, increased sanity gain from clothing.

I also like the Shadow Circuit, although I find it odd that it gives sanity. I think you should still have to plug in separate Sanity Circuits, such as the Beanbooster. I would tweak it so it gives +50 max health and +50 max hunger. I also think it should take up 4 slots like the Moon Circuit so you can't equip them at the same time using the skill tree perk that gives you an extra energy slot, or maybe the Moon Circuit should be buffed further and then made to take up 6 circuit slots, WX only has 1 circuit that takes up 6 slots and I think that's missed potential. Anyways, eating nightmare fuel reminds me of how Winona can refuel her nitre generators with nightmare fuel if you take a specific skill tree point, I like that WX would be able to do that too. I'd go into more detail if I knew what the specific buffs were. 

I LOVE the scout circuit, it's like an upgraded version of the Rangebooster! My only issue is actually with the object you scan, the Celestial Orb does not fight back, you can carry it with you and scan it every once and awhile to rack up biodata, it's already easy to hoard but I think this is just a little too easy, plus it could take up to day 60 for the Celestial Orb to drop! At that point you wouldn't need WX-78 mapping out areas for their teammates, the map would probably be almost entirely filled out by then. It's thematic that you scan it because you can see the orb on the map, but I think The Eye of Terror (or The Twins of Terror) should be what you scan for it, since it's a big eye that's easy to see and "it's going to be a terrible night" is projected in chat for all players to see when you activate the Terrarium.

The Snoring Circuit fascinates me, I never considered the ability to just take a nap on demand, but I think it would be pretty useful. It's an easy way to restore your sanity, and I think it's funny that you scan a beefalo to get it, they ARE known for sleeping since you've gotta shave them while they're asleep. I like that it doesn't restore health until you use all of your gamma circuit space on it, you still have to heal by sleeping in a regular tent, but it restores sanity faster than a regular tent.

I like the Rotting Circuit. WX-78 was added in the Spoiled Rotten update, way back in 2013, it's only fair they're the character who gets an easy way to rot food. It's very hard to think of a proper circuit tinkering effect for this though. Perhaps the ability to rot certain inedible items, such as grass? That might make it a bit too easy to get rot though.

Also as a general thing, the images are harder to read now that it's bigger, I think it's forum compression. If you make another one of these you should download the alpha, beta, and gamma circuit images separately. Posts can have more than one image in them, they just usually don't.

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The problem with DST now is that as the plot progresses, there will be increasingly stronger bosses, so the skill tree should allow characters to gain stronger abilities as they constantly challenge stronger bosses. However, Klei did not achieve this before.
This idea looks good, but I don't think it will be adopted

Interesting idea with this first alpha circuit. I'm neutral about the other two.

About beta circuits, I'm not a fan of adding a damage multiplier to Wx. It would make their too much of another Wolfang or Wigfrid. 
However, I like the Scout Circuit concept. 

And about gamma circuits, I don't see much point in the Snoring Circuit. It's an interesting idea, but the Beanbooster Circuit already serves as a health and sanity regenerator. So adding a second circuit with similar benefits isn't necessary. 
However, I really like the other two gamma circuits.

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