Jimothywastaken Posted April 4 Share Posted April 4 I believe that giving circuits unique interactions with each other is a great way to encourage running different builds for specific situations. Then when combined with the chassis system should make WX overall more interesting with a variety of options to approach a problem. I'm not completely sure on proper concrete numbers but I mainly want to get the idea of having circuits interact with each other for unique buffs out there and if you have any I would like to hear them. ALPHA//BETA Hardy/Super Hardy and Electrification Increases the amount of health you gain when struck by lightning and reduces the damage electric attacks do. (Bishops and Charged Volt Goats for example) Hardy/Super Hardy and Thermal You take reduced damage from fire/magma. Super Processing//Spatializer Items in storage cannot be stolen by pirates and you can see how long food in your whole inventory has before it spoils. Processing/Super Processing and Refridgerant The threshold to turn wetness into ice is reduced from 90 to 50(?). ALPHA//GAMMA Super Gastrogain and Re-Digestion Increases how much hunger you gain from Nutribricks slightly and lets you eat them while dry. Super Processing, Sonic-Invoker, Blocking and Spin-cycle Super Processing reduces the cooldowns on the 3 gamma circuits. Hardy/Super Hardy and Blocking Increases the total health on the block before it breaks. BETA//GAMMA Rangefinder and Sonic-Invoker Increases the range of the panic/stun. Chorusbox and Sonic-Invoker Instead of causing panic it causes not boss related creatures to start infighting for a few seconds and then then all reaggro on you. (because thats funny.) Thermal/Refridgerant and Sonic-Invoker Makes the nearby area Hot/Cold for your teammates. Thermal/Refridgerant and Blocking Thermal Causes melee enemies that hit you to panic if your blocking and Refridgerant causes them to slowly freeze kinda like the ice amulet when blocking. Electrification and Spin-Cycle Spinning causes you to emit sparks that generate very small light and increases the damage creatures take from the shock. Acceleration/Super Acceleration and Spin Cycle You spin faster. (harvest materials faster and do damage faster.) ((also more sparks for even more shock damage.)) Again if you have any additional ideas id like to hear them 12 Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/ Share on other sites More sharing options...
Jakepeng99 Posted April 4 Share Posted April 4 I think it’s cool thoufh is probably too much for them to implement and to keep track of. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858272 Share on other sites More sharing options...
Cuernito. Posted April 4 Share Posted April 4 yeah make some circuits synergy with each other could be great for an affinity skill. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858274 Share on other sites More sharing options...
Fishgirl Posted April 4 Share Posted April 4 YESS!!! YES!! this is what im ON about. i love this so much. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858281 Share on other sites More sharing options...
Kvetevk Posted April 4 Share Posted April 4 I would wait for gamma circuits before making synergies but I want this in game. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858283 Share on other sites More sharing options...
Weevious Posted April 4 Share Posted April 4 I don't think synergies like this make that much sense. Despite being more effort to program it feels lazier to have it so certain items are just Better with each other. I'd prefer it if the circuits got flat buffs that always made them better, but it ALSO made them better when used with a specific circuit. 52 minutes ago, Jimothywastaken said: Hardy/Super Hardy and Electrification Increases the amount of health you gain when struck by lightning and reduces the damage electric attacks do. (Bishops and Charged Volt Goats for example) These circuits are already good together, more health means you can tank for longer and end up doing more shock damage. (Just ignore that Klei butchered the shock damage, that needs reverting) 54 minutes ago, Jimothywastaken said: Hardy/Super Hardy and Thermal You take reduced damage from fire/magma. Thermal Circuits should just do this on their own, they're bad. 55 minutes ago, Jimothywastaken said: Super Processing//Spatializer Items in storage cannot be stolen by pirates and you can see how long food in your whole inventory has before it spoils. Powder Monkeys already cannot steal items in your storage, frogs also can't knock items out of there. I actually like the idea of being able to see, in detail, exact spoilage times, but I think it makes more sense as a separate beta circuit (or it would make more sense as a beta circuit if the super-acceleration circuit didn't outclass every other beta circuit). While we're there, have it also allow you to see boss health bars, weapon durability in numbers instead of percentages, time until it's going to rain, everything like that. Actually, make this a feature of the mapping bot, have it showcase enemy health in the area it resides, regrowth times, food spoilage, all that good stuff. The mapping bot really needs some utility after you actually map out the map. Something small like this would be lovely. 1 hour ago, Jimothywastaken said: Hardy/Super Hardy and Blocking Increases the total health on the block before it breaks. Honestly the blocking circuit is just lame on its own, have it block forever for all I care, it doesn't block 100% damage and it doesn't reduce the damage taken on your armor, so eventually you have to stop blocking to heal. Maybe that'd be too good with the electric circuit. I don't know, I just don't see the vision with the current blocking circuit. 1 hour ago, Jimothywastaken said: Super Gastrogain and Re-Digestion Increases how much hunger you gain from Nutribricks slightly and lets you eat them while dry. The Re-Digestion circuit is very weird to me because it's the most 'plug in when you need it and then remove when you don't' circuit I've ever seen. I actually really like the idea of being able to eat dry nutribricks, it amuses me, but I think it should maybe just be given directly to the Re-Digestion circuit (I don't know what the gamma circuit tinkering does for Re-digestion, maybe that could allow you to eat dry nitribricks? that would certainly give you a reason to keep it plugged in, maybe the durability loss already does that.) 1 hour ago, Jimothywastaken said: Super Processing, Sonic-Invoker, Blocking and Spin-cycle Super Processing reduces the cooldowns on the 3 gamma circuits As it stands right now, the two gamma circuits with recharge don't seem useful even if they had a 5 second recharge. That is a personal opinion though, for people who like those circuits I think they should be given a way to reduce their recharge. I just think it's odd that it would be tied to having the processing circuit plugged in... unfortunately for ME and my WHOLE argument, I actually think having a combo like this works better than a separate "gamma buff circuit." With a gamma buff circuit you plug in to recharge on your gamma circuits faster, Klei would need to balance it around being able to plug in MULTIPLE of them. With a COMBO system, klei would not need to balance it with the amount of circuits you have plugged in. It would take 1 to activate the combo and then extra processing circuits would only be plugged in to further increase sanity. Perhaps I actually do agree with your idea for circuit combos but just don't like the specific combos. 1 hour ago, Jimothywastaken said: Rangefinder and Sonic-Invoker Increases the range of the panic/stun. I think the range is already improved by plugging in another Sonic-Invoker but I actually fully agree with you that Rangefinder should buff the range of this. It buffs your drone's ranges with the tinkering point, it might as well also buff the range of your own ranged abilities. Or I guess the one ranged ability WX has. Maybe it could also boost the electric shock blast the lightning circuits have. Honestly Rangefinder should just be a circuit that combos with other circuits, I think that would be fun. 1 hour ago, Jimothywastaken said: Chorusbox and Sonic-Invoker Instead of causing panic it causes not boss related creatures to start infighting for a few seconds and then then all reaggro on you. (because thats funny.) This is bad for my main point again. I actually fully agree with this one. It would make me actually want to use the Sonic-Invoker and the Chorusbox. I actually really like how my viewpoint is changing AS I write this. I may not agree with every combo, but you know what, maybe combos are actually something that should be in the game. 1 hour ago, Jimothywastaken said: Thermal/Refridgerant and Blocking Thermal Causes melee enemies that hit you to panic if your blocking and Refridgerant causes them to slowly freeze kinda like the ice amulet when blocking. I would like to see these as buffs that directly hit the Thermal/Refrigerant circuits, rather than something that only happens while blocking/with the blocking circuit plugged in. This combo wouldn't make me willing tor equip the blocking circuit, but if this was a buff for Thermal/Refridgerant, I might actually start equipping them in Winter/Summer. Having multiple Refridgerant circuits could freeze any mob that hits you. I don't think the panicking from the Thermal circuit is as useful... which tends to be the theme with the thermal circuit compared to refridgerant. Anyways, I like the change, would prefer if it just applied to the Thermal/Refridgerant circuits always. 2 hours ago, Jimothywastaken said: Electrification and Spin-Cycle Spinning causes you to emit sparks that generate very small light and increases the damage creatures take from the shock. Acceleration/Super Acceleration and Spin Cycle You spin faster. (harvest materials faster and do damage faster.) ((also more sparks for even more shock damage.)) Elecrification, Spin-Cycle, and Acceleration are already the best circuits WX has for Gammas and Betas, I don't want them to get a buff. I think every WX player has at least one Acceleration Circuit plugged in at any given time, it's just obviously the best one. TL;DR I would rather certain circuits simply be buffed in a way that makes them more useful when combined with other circuits, but I do see your vision of circuit combos and certainly wouldn't complain if they were implemented. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858324 Share on other sites More sharing options...
Baark0 Posted April 4 Share Posted April 4 The thermal circuits actually already have a small AoE effect that other players can take advantage of. At least, they do if the wiki is correct, but considering it's been there for a few years now I'm lead to believe that it's true. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858333 Share on other sites More sharing options...
FourthLess Posted April 5 Share Posted April 5 2 hours ago, Baark0 said: The thermal circuits actually already have a small AoE effect that other players can take advantage of. At least, they do if the wiki is correct, but considering it's been there for a few years now I'm lead to believe that it's true. That is true and that's why you can carry around thermal to get rid of constant freeze/overheat overlay since your aura also affects the thermal in your inventory Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858363 Share on other sites More sharing options...
Jimothywastaken Posted April 5 Author Share Posted April 5 5 hours ago, Weevious said: Powder Monkeys already cannot steal items in your storage, frogs also can't knock items out of there. I may be stupid 5 hours ago, Weevious said: TL;DR I would rather certain circuits simply be buffed in a way that makes them more useful when combined with other circuits, but I do see your vision of circuit combos and certainly wouldn't complain if they were implemented. I read over everything else you said and my ideas do have some holes in them but the main thing I want is the circuit synergy the ideas were just ways i thought it could be done but also you are correct some of these could pretty reasonably just be baked into the circuits by default though if i were gonna do synergies for real i would absolutely focus on less used circuits like chorusbox or the temperature circuits as speed or light really don't need anything else to be worth using and encouraging currently unusual combinations is the main thing i want to do Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858373 Share on other sites More sharing options...
Baark0 Posted April 5 Share Posted April 5 2 hours ago, FourthLess said: That is true and that's why you can carry around thermal to get rid of constant freeze/overheat overlay since your aura also affects the thermal in your inventory i dont understand why klei made it so you sit just on the cusp of freezing/overheating. the overlay is annoying and its also annoying having to carry a thermal stone around to get rid of it, when the only purpose of the cooling/heating circuits is to prevent those effects from happening. its especially annoying because the heating circuit comes with a food spoilage penalty. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858375 Share on other sites More sharing options...
Radicaljoe Posted April 5 Share Posted April 5 13 hours ago, Jimothywastaken said: reduces the damage electric attacks do. (Bishops and Charged Volt Goats for example) I like the idea, but WX already doesn't take electric damage I believe. a charged goat does the same as a regular goat attack to WX. bishops also do less already. 13 hours ago, Jimothywastaken said: any additional ideas I think that chorusbox should work with super sanity/beanbooster to give WX an aura of sanity gain for other players. (maybe the song would also change to be a happy version of the bq theme) Also, birds eye circuit should have a benefit for all other circuits with range, just universal synergy, even with other beta circuits. Like, longer light cone from illumination. And in the case of the above chorus+sanity circuits, make the sanity aura larger. Link to comment https://forums.kleientertainment.com/forums/topic/170512-circuits-interacting-with-each-other/#findComment-1858420 Share on other sites More sharing options...
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