Argwarn Posted April 4 Share Posted April 4 Overall the circuits are noticeable improvements to regular gameplay with some clunkyness Spin circuit is quite useful and will be more when/if it gets aoe damage,would be cooler in combat if there were other axes in the game but worthwhile anyway,could be funnier if more circuits made you spin faster but be harder to control . Sonic and redigestion serve the roles of multiplayer circuits quite well. Blocking circuit is a bit weird though, the playstyle it wants is mostly weird tanking ,unsure on how useful it is,maybe just giving wx some shield hp for a very short while on trigger would be better but hard to tell. On a few side notes the chorusbox's circuit ability feels like it is overperforming a bit, it's just really easy to get a bunch of pigs at very low cost,but it does give a fair amount of value to that part of the tree,unsure. And I think giving the skill tree perk of "Reviving with a Backup Chassis fully restores your health." one additional backup chassis would be interesting,an incentive to fill out the whole chassis tree with a reward that is very worthwhile , chassis are quite valuable in my opinion,one more would improve its usefulness a fair amount. Lastly the effect of "Lose one less charge when unplugging a charged circuit with two or more slots." is not a very attractive proposition for a skill point and redundant with extra charge generation. Overall the WX this update has is pretty reasonable and generally strong. Link to comment https://forums.kleientertainment.com/forums/topic/170489-gamma-circuits-and-stuff/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now