lovegrooove Posted April 3 Share Posted April 3 Since it's not really all that useful in fights right now, because of hit-stun, maybe we can get a synergy between the blocking circuit and the spin-cycle circuit. If the upgraded blocking circuit could ignore being hit stunned, for the first couple of hits (maybe only from normal mobs), this could be a really cool combo to go for. Since the devs have just confirmed, that the spin-cycle is supposed to chop aoe, maybe it will also attack in an aoe. It seems fair, since every other character that got a skill tree, has also gotten aoe dmg (except Wilson), and this way it would actually be usable. Since they also mentioned that there is a possibility for the aoe chopping to have minimal movement to it, maybe there could be a combined activation of blocking and spinning circuit, that lets you be stationary, but ignore being hit stunned - if only just for a couple of hits or a time limit, if necessary. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/ Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 It’s going to get attack aoe and the ability to move while using it so it is good enough. Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857793 Share on other sites More sharing options...
lovegrooove Posted April 3 Author Share Posted April 3 (edited) 5 minutes ago, Jakepeng99 said: It’s going to get attack aoe and the ability to move while using it so it is good enough. They said minimal movement, which seems to imply that you can't dodge while using it, so I don't think it's good. (edit: on anything but spiders and bees) I'm just spitballing here, and I'm not saying that this would be an inherently balanced idea. As I said - maybe it needs to be limited to only a few hits having no hitstun. Edited April 3 by lovegrooove 2 Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857797 Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 Just now, lovegrooove said: They said minimal movement, which seems to imply that you can't dodge while using it, so I don't think it's good. (edit: on anything but spiders and bees) I'm just spitballing here, and I'm not saying that this would be an inherently balanced idea. As I said - maybe it needs to be limited to only a few hits having no hitstun. Being good aoe for spiders and bees is good. It’s a utility skill not a combat skill. Good for chopping trees and knocking bees. Also tentacle pillars. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857801 Share on other sites More sharing options...
lovegrooove Posted April 3 Author Share Posted April 3 1 minute ago, Jakepeng99 said: Being good aoe for spiders and bees is good. It’s a utility skill not a combat skill. Good for chopping trees and knocking bees. Also tentacle pillars. I agree this is a wonderful utility skill for those applications. But I still don't think this synergistic idea is unwarranted. Every other (non Wilson) character with a skilltree has aoe combat. Granted Wolfgang's kinda sucks, but he's already the king of combat. The rest of the aoe ensemble has amazing aoe capabilities. I don't think it's too op to elevate WX into those ranks. With the appropriate balancing ofc. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857809 Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 4 hours ago, lovegrooove said: I agree this is a wonderful utility skill for those applications. But I still don't think this synergistic idea is unwarranted. Every other (non Wilson) character with a skilltree has aoe combat. Granted Wolfgang's kinda sucks, but he's already the king of combat. The rest of the aoe ensemble has amazing aoe capabilities. I don't think it's too op to elevate WX into those ranks. With the appropriate balancing ofc. I think what is off is that it is locked to spring. Doesnt feel like a day 36 circuit but maybe it will depending on how good the aoe is. i imagine he will be able to chop 4-9 trees at once which is a lot and is good enough. Also, remember the thulicite axe can be used as a weapon which is cool. 800 uses, and with WX a good dps and aoe. Thats an extremely efficient weapon. Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857874 Share on other sites More sharing options...
lovegrooove Posted April 3 Author Share Posted April 3 I use the pick/axe quite a lot. I would love to see that utilized as a good aoe weapon. I don't really mind waiting for spring, if the damage is good. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170461-spin-cycle-improvement-ideas/#findComment-1857902 Share on other sites More sharing options...
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