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First of, i really think MOST circuits except a few should have diminishing returns for each you slot in.

Circuits
Alpha:
-Change speed circuit into alpha so theres more to it that just stats up and would even consider putting here the rangebooster as well.

-All stats circuits should give 25/100 extra stats for pretty numbers
-Tinker skill Health circuits give plain damage reduction (-2/-5) lowering for extras and with a minimum damage you can take

-Tinker skill Sanity circuits give negative sanity reduction (7.5/20%) and gives sanity regen (1.33/3.33) or so.

-Tinker skill Gastro circuits give hunger drain reduction (7.5/20%).

-Tinker skill Bean booster gives you the shield to 25% health (i like the 50hp pretty number shield)

 

Beta:
-Chorus box should give more sanity with tinkering.

-Illumination radius back to what it was and keep the lantern with the skill perk.

-Electric circuit back to 30/60/90 damage and the skill lets you attack to build charge for the aoe as well taking more attacks for more circuits (10/15/20) or so so you get more damage but gotta invest more to trigger it or smth like that.
-Freezing circuit tinker gives you freeze attacks (gotta attack like 6/12 times or so to trigger freeze to mobs/bosses) for using this properly without killing stuff you would need to get a low damage weapon so its not free.
-Thermal circuit tinker gives you improved task speed, gathering stuff from bushes, chopping, mining, hammering etc...
-Rangebooster either here or alpha tinker should improve jimmy effective range so it can scan from futher away instead of scaring mobs.
-Space circuit tinker gives you 2 slots instead of 1 per each circuit
-Moogles tinker gives you resistance to miasma, sandstorms, moonstorms etc.
 

Gamma:
I havent properly tested this ones yet but they seem kinda on the low end so a buff to all of em should be good tbh. Apart from that i might suggest some new ideas:
-Rook charge: not sure what to scan for this one but a circuit that lets you charge like with the horse in a stick item and lets you ram into stuff for damage or improved speed if you run straight and maybe lets you jump between land as far as the winona bridge if you are speedy enough.
-Spin circuit, what we have but it works with everyweapon and you can move while attacking in area and sometimes spawn a lighting if you have electric circuit as well.
-Protection circuit gives you the parry ability but gotta come from a cost or a cooldown thats reasonable, 2 minutes its too long, maybe you take hunger damage as well, seeing as in if you starve you loose charges might be a cool change.
-Screaching i cant seem to make it work, as i get stunned out the animation, maybe give it stun armor like wigfrig so you dont get interrupted.

-Super electric circuit: new circuit from scrap were pig maybe? Gives all your non-organic weapons the electric buff but kinda like wigfrig, not 1.5damage just a plain +5 or so and the shock.

Other stuff:
I really dont care about revives, wx probably need more fun stuff that just a plain revive, jimmy upgrades, unifying drones usefullness, new non circuits crafts something tbh, maybe even more drones that do tasks for you like maxwell shadows or winona winbot but for other stuff.
Also making the zaptrocuter into a gamma circuit that spawns a warbler (the flying drone from warbot) that maybe just do enought damage and shock in area.

All the bottom left skills seems kinda pointless tbh and wx seems kinda behind already in terms of power creeping so not like any of the stuff im suggesting gonna make them the most op.
This is just my try to give suggestions cause i think the skill tree took a wrong direction with the last update. I still thanks all of klei devs for all the work but we gotta be more reasonable with the nerfs pls.

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