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With my test and data mining, I don't find 3/4 of gamma circuits very useful(right now), and the 1/4 left is just so-so.

Here's the effects and my opinion of them.

 

Spoiler  剧透

1. Sonic-Invoker Circuit, it scares creatures around(except bosses)by right click yourself. 2 circuits activated increase the range.

I think we all know how "scaring" ability performs in game: it just useless. Anyone who plays Wigfrid would use Startling Soliloquy? So why would another ability may not be using at all added? Not mention that 2 circuits share cool down. And this is the one I don't see any room for improvement, in my opinion this one should be reworked or just deleted.

2. Spin-Cycle Circuit, it triggers a special animation when you are using axe. 2 circuits seems do nothing more.

The animation is cool, but how is it not AOE? It just slightly increased chop speed and attack speed(if you use axe to attack), and I think it just a bundle sales for Shadow Maul cause the maul is too troublesome to use. In my opinion it is not useful now, but if gamma skilltree make it AOE and increase its chop efficiency it could be more useful.

3. Blocking Circuit, it triggers a special state which provide 80% dmg reduce. Move, attack or any other movement will quit the state and cool down is 2 minutes. Get 75 dmg(after the reduce) will force you quit the state. Quit the state in 5 seconds without being attacked don't need cool down.

I can see it's the circuit cooperate with Electrification Circuit. But there's a problem: why not just attack them than be attacked?Most armours have already provides 80%+ dmg reduce.  And if you wanted to tank with this circuit, you'll just OT. I was excited when I found enter and quit the state in 5 seconds won't need cool down, cause I thought this is like perfect parry in some action games, but it's not. In my opinion if the ability can force enemies around to attack you(for tanking), or reduce the enter&quit time, and allow you perfect parry the attack(if success there will be no cd) would be interesting.

4. Redigestion Circuit, it avoid negative effects eating rot, and turn them into nutribricks. They are edible when wet and not gonna rot when dry. 1 circuit needs 5 rot for 1 brick, 2 circuits need 4 and 3 circuits need 3. The brick provide 18.75 hunger and 1 hp.

This is the one I think so-so. At least you make use of rot, which is many to WX, cause they don't need much food. However it is because they don't need that much food so it's just so-so to themselves, but I'd like to share the bricks with my friends. Maybe skill tree can provide better version of the brick?

And also, I don't see the difference between beta and gamma circuits. I mean alpha circuits are main for stats, beta circuits are functional, but gammas? They seem just like betas, just divided into a different type manually. And I have a suggestion to put Saptializer Circuit into gammas.

Edited by hhhhddh
sth forgot to write
  • Like 4
1 minute ago, hhhhddh said:

and attack speed(if you use axe to attack)

It's actually a downside in combat, you cant kite some enemies because attacking has a long wind up.

Here's a funny video that was shared around demonstrating this lol

Spoiler

 

 

 

  • Like 5
  • Haha 3
  • Sad Dupe 1
Just now, -Nick- said:

It's actually a downside in combat, you cant kite some enemies because attacking has a long wind up.
实际上,这在战斗中是一个缺点,因为攻击前摇很长,所以你无法风筝某些敌人。

Here's a funny video that was shared around demonstrating this lol
这里有一个到处流传的搞笑视频,正好演示了这一点,哈哈。

  Reveal hidden contents
  显示隐藏内容

 

Epic🤣

3 minutes ago, Cassielu said:

Redigestion Circuit seems like a joke, sharing it with other players is certainly amusing, but it doesn't really seem like a useful perk.

It should only required 1 slot if no buff.

If you eat a large amount of food, you can produce nutritional bricks that can restore San and HP, which I think is very good
But obviously, Klei doesn't think so
 

Edited by whiteking
10 minutes ago, hhhhddh said:

With my test and data mining, I don't find 3/4 of gamma circuits very useful(right now), and the 1/4 left is just so-so.

Here's the effects and my opinion of them.

 

  Reveal hidden contents

1. Sonic-Invoker Circuit, it scares creatures around(except bosses)by right click yourself. 2 circuits activated increase the range.

I think we all know how "scaring" ability performs in game: it just useless. Anyone who plays Wigfrid would use Startling Soliloquy? So why would another ability may not be using at all added? Not mention that 2 circuits share cool down. And this is the one I don't see any room for improvement, in my opinion this one should be reworked or just deleted.

2. Spin-Cycle Circuit, it triggers a special animation when you are using axe. 2 circuits seems do nothing more.

The animation is cool, but how is it not AOE? It just slightly increased chop speed and attack speed(if you use axe to attack), and I think it just a bundle sales for Shadow Maul cause the maul is too troublesome to use. In my opinion it is not useful now, but if gamma skilltree make it AOE and increase its chop efficiency it could be more useful.

3. Blocking Circuit, it triggers a special state which provide 80% dmg reduce. Move, attack or any other movement will quit the state and cool down is 2 minutes. Get 75 dmg(after the reduce) will force you quit the state. Quit the state in 5 seconds without being attacked don't need cool down.

I can see it's the circuit cooperate with Electrification Circuit. But there's a problem: why not just attack them than be attacked?Most armours have already provides 80%+ dmg reduce.  And if you wanted to tank with this circuit, you'll just OT. I was excited when I found enter and quit the state in 5 seconds won't need cool down, cause I thought this is like perfect parry in some action games, but it's not. In my opinion if the ability can force enemies around to attack you(for tanking), or reduce the enter&quit time, and allow you perfect parry the attack(if success there will be no cd) would be interesting.

4. Redigestion Circuit, it avoid negative effects eating rot, and turn them into nutribricks. They are edible when wet and not gonna rot when dry. 1 circuit needs 5 rot for 1 brick, 2 circuits need 4 and 3 circuits need 3. The brick provide 18.75 hunger and 1 hp.

This is the one I think so-so. At least you make use of rot, which is many to WX, cause they don't need much food. However it is because they don't need that much food so it's just so-so to themselves, but I'd like to share the bricks with my friends. Maybe skill tree can provide better version of the brick?

And also, I don't see the difference between beta and gamma circuits. I mean alpha circuits are main for stats, beta circuits are functional, but gammas? They seem just like betas, just divided into a different type manually. And I have a suggestion to put Saptializer Circuit into gammas.

2 minute cooldown seems absurd when compared to battle rond's 0 second cooldown. sonic invoker should probably be a taunt or there should be a taunt circuit for wx. would make sense considering he has the largest hp pool, reflect damage, and now a block

7 minutes ago, hhhhddh said:

And also, I don't see the difference between beta and gamma circuits. I mean alpha circuits are main for stats, beta circuits are functional, but gammas? They seem just like betas, just divided into a different type manually. And I have a suggestion to put Saptializer Circuit into gammas.

Beta circuits are passive effects, While Gamma seem to be:

1) Active Abilities (Block, Sound)

2) Special Interactions (Redigestion & rot, Spin Cycle & axes)

The way the latter differs from what beta circuits do is that it doesn't provide a passive effect by itself, but rather affects your use of specific items/item types(or adds to them).

  • Like 1
2 minutes ago, flamboyant wolf said:

The way the latter differs from what beta circuits do is that it doesn't provide a passive effect by itself, but rather affects your use of specific items/item types(or adds to them).

Then I think my suggestion that put Saptializer Circuit into gammas make even more sense. It change the way of (one slot of) the inventory works.

16 minutes ago, hhhhddh said:

I think we all know how "scaring" ability performs in game

Have you ever tried wendy-abigail scare skill? it actually pretty good, it allows you to attack creatures without them attacking back, pretty good againts some cratures like tallbirds.

  • Like 2
2 minutes ago, Cuernito. said:

Have you ever tried wendy-abigail scare skill? it actually pretty good, it allows you to attack creatures without them attacking back, pretty good againts some cratures like tallbirds.

Not only that, but maxwell, and willow burning and scaring them its actually pretty usefull for avoiding hits, also i do use the scaring wigfrig song mostly for beequeen buts its usefull too for scaring monkeys and waves of enemies on your back tbh

  • Like 2
20 minutes ago, hhhhddh said:

私のテストとデータマイニングの結果、ガンマ回路の4分の3は(現時点では)あまり役に立たず、残りの4分の1もまあまあといったところです。

以下にその効果と、それに対する私の意見を述べます。

 

  隠されたコンテンツを表示する

1. ソニック・インヴォーカー回路:右クリックで周囲のクリーチャー(ボスを除く)を怖がらせます。回路を2つ起動すると範囲が広がります。

ゲーム内で「怖がらせる」能力がどう機能するかは、皆さんもご存知だと思います。全く役に立ちません。ウィグフリッドを使う人なら誰でも「驚愕の独白」を使うでしょう。それなのに、なぜ全く使われないかもしれない別の能力を追加するのでしょうか?しかも、2つの回路がクールダウンを共有しているのです。これは改善の余地が全くないと思います。私の意見では、これは再設計するか、いっそ削除すべきです

2. スピンサイクル回路は、斧を使用しているときに特別なアニメーションをトリガーします。2つの回路はそれ以上の機能はないようです。

アニメーションはかっこいいけど、なぜ範囲攻撃じゃないの?斧で攻撃する場合、斬撃速度と攻撃速度が少し上がるだけだし、シャドウモールは使い勝手が悪いから、単なるセット販売だと思う。今のところは役に立たないけど、ガンマスキルツリーで範囲攻撃にして斬撃効率を上げればもっと使えるようになるかもしれない。

3. ブロッキングサーキットは、80%のダメージ軽減効果を持つ特殊状態を発動します。移動、攻撃、その他の動作を行うと状態が解除され、クールダウンは2分です。75ダメージ(軽減後)を受けると強制的に状態が解除されます。攻撃を受けずに5秒以内に状態を解除すれば、クールダウンは不要です。

電化回路と連携する回路であることは分かります。しかし、問題があります。攻撃されるよりも攻撃すればいいのではないでしょうか?ほとんどのアーマーはすでに80%以上のダメージ軽減を提供しています。そして、この回路でタンクをしたい場合、OTになります。5秒で状態に入ってから出るとクールダウンが不要だと分かったときは興奮しました。これはアクションゲームのパーフェクトパリィのようなものだと思ったからですが、そうではありませんでした。私の意見では、この能力が周囲の敵に攻撃を強制したり(タンクのため)、状態に入ってから出る時間を短縮したり、攻撃をパーフェクトパリィできるようにしたり(成功すればクールダウンなし)できれば面白いと思います。

4. 再消化回路は、腐敗物を食べることによる悪影響を回避し、栄養ブリックに変換します。栄養ブリックは湿っているときは食べることができ、乾燥しているときは腐りません。回路1つでブリック1個につき腐敗物5個、回路2つで4個、回路3つで3個必要です。ブリック1個で満腹度18.75とHP1が得られます。

これはまあまあだと思います。少なくとも腐敗を利用しているので、WXにとっては良いものです。なぜなら、彼らはあまり食べ物を必要としないからです。しかし、彼らはそれほど食べ物を必要としないので、彼ら自身にとってはまあまあですが、私はレンガを友達と共有したいと思っています。スキルツリーでレンガのより良いバージョンを提供できるかもしれません。

それと、ベータ回路とガンマ回路の違いがよく分かりません。アルファ回路はステータス用、ベータ回路は機能用ですが、ガンマ回路はどうでしょうか?ベータ回路とほとんど同じで、単に手動で別の種類に分類されているだけのように見えます。サプティライザー回路をガンマ回路に入れることを提案します。

There needs to be a much clearer distinction between the Beta and Gamma Circuits!

30 minutes ago, hhhhddh said:

With my test and data mining, I don't find 3/4 of gamma circuits very useful(right now), and the 1/4 left is just so-so.

Here's the effects and my opinion of them.

 

  Hide contents

1. Sonic-Invoker Circuit, it scares creatures around(except bosses)by right click yourself. 2 circuits activated increase the range.

I think we all know how "scaring" ability performs in game: it just useless. Anyone who plays Wigfrid would use Startling Soliloquy? So why would another ability may not be using at all added? Not mention that 2 circuits share cool down. And this is the one I don't see any room for improvement, in my opinion this one should be reworked or just deleted.

2. Spin-Cycle Circuit, it triggers a special animation when you are using axe. 2 circuits seems do nothing more.

The animation is cool, but how is it not AOE? It just slightly increased chop speed and attack speed(if you use axe to attack), and I think it just a bundle sales for Shadow Maul cause the maul is too troublesome to use. In my opinion it is not useful now, but if gamma skilltree make it AOE and increase its chop efficiency it could be more useful.

3. Blocking Circuit, it triggers a special state which provide 80% dmg reduce. Move, attack or any other movement will quit the state and cool down is 2 minutes. Get 75 dmg(after the reduce) will force you quit the state. Quit the state in 5 seconds without being attacked don't need cool down.

I can see it's the circuit cooperate with Electrification Circuit. But there's a problem: why not just attack them than be attacked?Most armours have already provides 80%+ dmg reduce.  And if you wanted to tank with this circuit, you'll just OT. I was excited when I found enter and quit the state in 5 seconds won't need cool down, cause I thought this is like perfect parry in some action games, but it's not. In my opinion if the ability can force enemies around to attack you(for tanking), or reduce the enter&quit time, and allow you perfect parry the attack(if success there will be no cd) would be interesting.

4. Redigestion Circuit, it avoid negative effects eating rot, and turn them into nutribricks. They are edible when wet and not gonna rot when dry. 1 circuit needs 5 rot for 1 brick, 2 circuits need 4 and 3 circuits need 3. The brick provide 18.75 hunger and 1 hp.

This is the one I think so-so. At least you make use of rot, which is many to WX, cause they don't need much food. However it is because they don't need that much food so it's just so-so to themselves, but I'd like to share the bricks with my friends. Maybe skill tree can provide better version of the brick?

And also, I don't see the difference between beta and gamma circuits. I mean alpha circuits are main for stats, beta circuits are functional, but gammas? They seem just like betas, just divided into a different type manually. And I have a suggestion to put Saptializer Circuit into gammas.

I agree that the redigestion is the most useful right now.

I also found that the nutrient brick restores 40% fuel to flingomatics, which is huge. This makes WX the king of summer bases, outside of oasis or caves. 

Maybe they could even let it restore some nutrients back to farm plots. Edit: Ah ok just tested it, and the moist nutrient brick already does give nutrients.

Edited by lovegrooove
  • Like 1
7 minutes ago, Ruperstiltskin said:

Not only that, but maxwell, and willow burning and scaring them its actually pretty usefull for avoiding hits, also i do use the scaring wigfrig song mostly for beequeen buts its usefull too for scaring monkeys and waves of enemies on your back tbh

True, scaring mechanic is actually pretty good so i dont understand the hate to that circuit, i can say it has the potential to be part of the better ones.

  • Like 2
3 minutes ago, Cuernito. said:

Have you ever tried wendy-abigail scare skill? it actually pretty good, it allows you to attack creatures without them attacking back, pretty good againts some cratures like tallbirds.

 

1 minute ago, Ruperstiltskin said:

Not only that, but maxwell, and willow burning and scaring them its actually pretty usefull for avoiding hits, also i do use the scaring wigfrig song mostly for beequeen buts its usefull too for scaring monkeys and waves of enemies on your back tbh

In these two case did you notice they don't need character participate? I admit I pick Startling Soliloquy as example because it's the worst scary ability cause it stun herself as well. While Abigail and Maxwell's trap don't break character's movement. WX's is between them, it still needs interruption, and during my testing enemies will finish their attack before panic. Maybe its my problem but I don't like it.

  • Like 1

I think the gammas should become the buffs for the alpha 2 and beta 2 skills

Nutrient block for gastro  blocking for hardy Screech for chorus  and the spin drive is speed while making it possible to move making wx become like a mini terramite.

 

  • Like 2
1 minute ago, hhhhddh said:

Maybe its my problem but I don't like it.

Well i said it has the potential to be really good cause the scaring mechanic is really useful most of the times.

1 minute ago, DVGMedia said:

I think the gammas should become the buffs for the alpha 2 and beta 2 skills

Nutrient block for gastro  blocking for hardy Screech for chorus  and the spin drive is speed while making it possible to move making wx become like a mini terramite.

Idk i think it could be cooler and stronger if Wx-78 get synergy combos like i talked in my post.

  • Like 1
52 minutes ago, hhhhddh said:

And also, I don't see the difference between beta and gamma circuits. I mean alpha circuits are main for stats, beta circuits are functional, but gammas? They seem just like betas, just divided into a different type manually. And I have a suggestion to put Saptializer Circuit into gammas.

Gamma circuits are more situational and Beta circuits are kinda just generally useful

  • Like 1

Overall these seem better than the massive outcry implied.  Slightly suspicious that people haven't even really tried to test them. However, some definitely should be better, the skill points don't really seem to do anything yet, and the right clicking on yourself part is really not user friendly (unless you are supposed to do it differently?)  

-sonic invoker (actually good): I'm actually pretty confused why people are saying this one is so bad.  It seems really useful.  I tested it on a few random things and it has applications like scaring clockworks to make WX ruins even easier along with scaring splumonkeys, scaring bee queen grumbles to make that fight better, was able to cancel Klaus deer element attack, seems useful for hound waves and stuff.  This one is pretty cool and I would definitely use it.  

-redigestion (not great, not horrible): The concept is pretty fun.  You can go pick up a pile of lightbulbs and live off them for a while by dropping the reprocessed food in the ocean.  The nutrition value isn't high enough to really make this worth it though so I am not sure that this is worth it.  It would be nice if you could use it for a ruins rush, but WX can just eat gears anyway.  I can see getting a ton of them crafted so you have a non-rotting food store.  It does seem to also be usable for other things like farming and more so maybe piling these up could actually be useful.  A gamma upgrade skill for them to do something extra when you eat them would be nice.

-blocking (only good with electrification): This seems to exclusively be good with the electrification circuits, and is actually pretty entertaining.  I spawned 20 hounds and with 2 football helmets and 3x electrification circuits I blocked, and they all died without me doing anything or dying.  The damage reduction seems to stack with armor.  Can also do the same thing in the ruins with the shadow splumonkeys and have them all kill themselves for piles of nightmare fuel.  Setting up a chassis there with electricity and block for farming seems plausible.  Beyond the electrification circuit though I can't think of any situation in the game where it is better to just sit there.  Maybe for new players that can then call for help?? 

-spin-cycle (needs improvement): chopping trees faster is really niche.  Agree with everyone else that if it was AoE it would be interesting.  The maul does have some use cases like against stunned lunar bosses, but that seems super niche too.  The maul also seems to have a big windup and miss.  It should have a different button or something to activate that different attack mode.  Can't really see a situation where I would choose this.  Maybe if the windup animation was faster and less clunky overall and had its own button it would be usable with the maul?

Summary: some of these are actually already decent, they don't even have their gamma upgrades yet, but spin-cycle specifically seems not great.  Might be worth to test them out more before decrying them.

  • Like 2
11分前、クーミンはこう言いました。

全体的に見て、これほどの大騒ぎになっているほどではないように思われます。人々が実際にテストしていないのは少し疑問ですが。いえ、改善すべき点がいくつかあります。スキルポイントは今のところ何の効果も発揮しているので控えていますし、自分を右クリックして操作する部分は非常に使い短いです(他に何か方法があるのでしょうか?)。  

-ソニック・インヴォーカー(実際は優秀):なぜみんながこれを酷評しているのか、正直よくわかりません。 すごくそう思います。スプラモンキー便利を怖がらせたり、ビー・クイーンのうめき声を怖がらせて戦闘を有利にしたり、クラウスの鹿のエレメント攻撃をキャンセルしたり、ハウンドウェーブなどにも役立ちます。  

- 再消化(良くも悪くもない):コンセプトはかなり面白い。電球の山を拾って、再処理した食べ物を海に捨ててしばらく生き延びることができる。腐らない食料庫を作るために、大量にクラフトのはあり得ると思う。 農業など他のことにも使えるようなので、これらを積み上げておくのは実際には使えないかもしれない。

-ブロック(電化と併用する場合のみ有効):これは電化回路と併用する場合のみ有効で、実際かなり面白いです。 使って同じことをして、悪夢の燃料を大量に手に入れるために、猟犬をすべて自滅させることもできます。 

- スピンサイクル(改善が必要):木をより速く切るというは、本当にニッチな用途です。範囲攻撃だったら面白いだろうという意見には皆同意します。モールには、スタン状態の月のボスに対してなど、いくつかの使い道がありますが、それはニッチな用途のようです。は、大きな予備動作とミスがあるようです。別の攻撃モードをアクティブにするための別のボタンか何かが必要です。これを選ぶ状況は想像できません。予備動作のアニメーションが全体的に速い、ぎこちなさが少ない、専用のボタンがあれば、モールで使えようになるかも知れません。

まとめ:これらのうちいくつかは、まだガンマアップグレードも実装されていないけれども、かなり良い出来栄えです。

I feel like the current activation method for the Gamma Circuit is a bit unintuitive and clunky to use. So, what if we added a dedicated button for it directly inside an inventory slot? I think turning the inventory into something that looks like a robot's control panel would be incredibly cool! (I really love the design of the Spatializer Circuit, by the way.) Besides, with great power comes... less inventory space! (Just look at Willow and Wortox.)

Edited by KINOTAKO
miss
  • Thanks 1
1 minute ago, KINOTAKO said:

ガンマ回路の現在の起動方法は、少し直感的ではなく、使い勝手が悪いと感じています。そこで、インベントリスロット内に専用ボタンを追加したらどうでしょうか?インベントリをロボットのコントロールパネルのような見た目にしたら、すごくクールになると思います!(ちなみに、スペーシャライザー回路のデザインは本当に気に入っています。)それに、大きな力には…インベントリスペースの減少が伴います!(ウィローとウォートックスを見ればわかるでしょう。)

Yes that is a really good idea.  It was quite annoying to try to click on myself while I was moving around, and I kept failing.  Having a button to click on the screen to activate whatever your gamma circuit is would be great.

14 minutes ago, Koomin said:

-sonic invoker (actually good): I'm actually pretty confused why people are saying this one is so bad.  It seems really useful.  I tested it on a few random things and it has applications like scaring clockworks to make WX ruins even easier along with scaring splumonkeys, scaring bee queen grumbles to make that fight better, was able to cancel Klaus deer element attack, seems useful for hound waves and stuff.  This one is pretty cool and I would definitely use it.  

My only problem with this one is you dont get super armor and sometimes get stun out of the animation but i agree with you, this one is actually usefull as it is fr

Posted (edited)
53 minutes ago, Jakepeng99 said:

Not sure why the rumour rhat scaring is bad is still here. It was only bad on Wigfrid since it was expensive to use and only lasted two seconds. It’s good since they buffed it

It's still not good on WX. 

 

1 hour ago, Koomin said:

-sonic invoker (actually good): I'm actually pretty confused why people are saying this one is so bad.  It seems really useful.  I tested it on a few random things and it has applications like scaring clockworks to make WX ruins even easier along with scaring splumonkeys, scaring bee queen grumbles to make that fight better, was able to cancel Klaus deer element attack, seems useful for hound waves and stuff.  This one is pretty cool and I would definitely use it.  

Again, Abigail and Maxwell's are not bad, because they don't need the characters to participate. In WX's case, the only usage is to scare rooks cause they are the hardest to deal with in 3 clockworks. For monkeys and hounds, you still get attacked before they got panic, why not just run away from the monkeys. And for hounds, I'm not sure that it's just me, or most people can deal with hounds without taking more than 3 hits?(I mean mid or late game hounds, like 1 Varglet with 5 hounds)If I use sonic I take more than that. For the bee queen, I don't need to say how easy it is for WX to beat bee queen.

Now I see the room to improve it. If it can be cast without the stun( not really stun but you have to stop to play the animation), it will be much better. And also the trigger method should be changed like using press Z like other characters use their wheels. And I think they can even make it a wheel, like we can pick whether trigger sonic or trigger defend.

 

Edit:Forgot to say about Klaus deer, you can easily run out of the range make them not able to cast that. Ice and fire both.

2 hours ago, hhhhddh said:

I can see it's the circuit cooperate with Electrification Circuit.

Just found out the AOE of Electrification Circuit will force you to quit block state...I don't understand the design...

Edited by hhhhddh
deer stuff, and poor gramma
4 hours ago, -Nick- said:
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yes, a enjoyable trip, just like me being tricked by my best tennis player friend on the court, running from one end to the other without even touching the ball 

Edited by dish-order man

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