mitboy Posted April 2 Share Posted April 2 The traps were created before the move command, so it makes sense why they are in the game, but currently they have almost no use, since you can easily use ranchers for the same task. Suggestion: Make traps usable by non-ranchers as well, this way they can be used if you are exploring a new planetoid and didn't bring any ranchers to keep wild critters in place. Link to comment https://forums.kleientertainment.com/forums/topic/170411-make-critter-traps-armable-by-non-ranchers/ Share on other sites More sharing options...
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