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On 4/1/2026 at 3:20 AM, shaurun said:

However yes gem in the cost is quite same as crafting life giving amulet. To me revive skill is quite useless but logical to be a base kit for chassis.

It doesn't, it places itself for free when you die.

If I remember correctly, when the talents where released, you used to have to have a chassie prebuilt, in order for it to be dropped on death. Now you only need to not have built the maximum number of chassies. 

I don't really find that change game-breakingly overpowered, but I think there wouldn't be anything wrong with the death chassie having a cost. It's only 1 red gem and a gear anyway. If only just to simmer down everybody shouting "OP OP!" at this wonderful and creative skill tree.

On 3/31/2026 at 5:07 PM, FlamedSteam said:

I never really played WX until after the skill tree release so if I say something that seems incorrect, feel free to correct me :)

As much as I like the WX skill tree, I honestly think it's a little too strong. 

One of the main factors for this is the revives.

Infinite revives are NOT it. By combining "Watts Up" and "Inhabited Machine II" you have the potential to revive up to 600 hp (depending on what circuits you have) two times a day and that's insinuating that you don't take the very easy few extra steps to get more charges so you can revive infinitely. I understand the want to make the game easier for the newer people, but I feel like this is a little too much. With most of the other skill trees having access to a revive in some way (and some characters too) revives have lost value in a way. 

EDIT: I AM TALKING ABOUT THE SKILL THAT MAKES IT SO U DROP A CHASIS IF UR FULL CHARGE, ALLOWING FOR A REVIVE AFTER DEATH EVERY HALF A DAY

I also think most of the stat (alpha) circuits are a little too overpowered. Since we have the ability to triple the amount of circuits we can hold now maybe the alpha circuits should be nerfed a little? 

The skill tree is great and all, but overall, I think it's a little too op.

well in my opnion some changes still can be made, but in a world that willow and wortox skill tree exists wx is just on par with them, maybie even more hard to use , because wortox i  dont need to eat, heal can teleport and dont need to become insane, and willow have heat "by the star" anda massive aoe damage with minimum effort, and even bernie

so in my opnion WX is fine or almost fine in itself

 the chassi is basically the same price as an amulet

  • Like 1
On 4/1/2026 at 12:25 AM, WendyHater9000 said:

I kinda get what kind of perk will trigger Klei forum’s players claiming this character is too op.

They don’t care about mobility.

They don’t care about supporting perks.

They don’t care about damage multiplier.

You just need to make a character hard to kill, then people will just start shouting OP OP OP.

Can’t wait Wx getting nerfed so bad that his only advantage get removed soI can just head back playing those few better characters exist in dst like Wolfgang/Wigfrid/Willow/Walter/Wanda/Wortox/Wendy/Winona/Wurt/Woodie

People play characters if they are fun not just if they are meta.

I don’t see much Wolfgang, Wanda or Wurts recently

  • Like 1
On 3/31/2026 at 2:07 PM, FlamedSteam said:

I never really played WX until after the skill tree release so if I say something that seems incorrect, feel free to correct me :)

As much as I like the WX skill tree, I honestly think it's a little too strong. 

One of the main factors for this is the revives.

Infinite revives are NOT it. By combining "Watts Up" and "Inhabited Machine II" you have the potential to revive up to 600 hp (depending on what circuits you have) two times a day and that's insinuating that you don't take the very easy few extra steps to get more charges so you can revive infinitely. I understand the want to make the game easier for the newer people, but I feel like this is a little too much. With most of the other skill trees having access to a revive in some way (and some characters too) revives have lost value in a way. 

EDIT: I AM TALKING ABOUT THE SKILL THAT MAKES IT SO U DROP A CHASIS IF UR FULL CHARGE, ALLOWING FOR A REVIVE AFTER DEATH EVERY HALF A DAY

I also think most of the stat (alpha) circuits are a little too overpowered. Since we have the ability to triple the amount of circuits we can hold now maybe the alpha circuits should be nerfed a little? 

The skill tree is great and all, but overall, I think it's a little too op.

They should limit the revives per day or lower on how fast watts up recharges you or give fore example a charge downside after reviving with the chassis

I really like the current WX resurrection. It is mainly just chill and super thematic / creative as a skill.

If anything (rather than being too strong), it is clanky at the moment, as using it means having 1 less backup body (which is actually a big deal, as you have max 3 backup up bodies so you are losing one third of that capacity).

You are still vulnerable to a) dying too quickly (before you recover charges), b) rain / wetness, as it drains charges, c) hunger, as it drains charges too and d) bosses / other structure destruction, e.g., if you get caught by the Antlion effect while walking and die, the backup body will likely be destroyed too. If you are on a sinking boat, it is also totally useless. Freeze effects also remove 2 charges.

Finally, whatever killed you the first time, may instantly kill you the second time, especially as you resurrect without any charges: you are super vulnerable (e.g., no thermal circuit, no illumination circuit, no haste, base stats with no alpha circuits, etc...).

It is great for new players, but also an effect that experienced players will likely ignore. As it is more efficient, 9 times out of 10, to just not die in the first place.

For context / comparison, Winona already has infinite free revives (that keep all her items on her) and she can stockpile them at 1 per 4 minutes (via Shadow Seeker II). Costs 1 flower each. She can collect and store as many in her inventory as she likes. And she has basically unlimited AoE DPS with her catapults, and she has free wormhole networking, and free bridge building, and cheap repairing, and free resources from caches, etc... DST seems to just make every character feel OP. I think it is fine. If anything compared to a crazy character like Winona, WX feels weak, lol - but very unique and fun.

TLDR: I don't think it needs any nerf. It is analogous to Shadow Seeker II. Both keep your inventory, both are free/almost free (1 flower).

WX's version is weaker in some ways:

  1. doesn't help you recover from an unwinnable situation
  2. you re-spawn weak (no charges)
  3. doesn't work if you die while effected by wetness or hunger, or having been frozen recently.
  4. costs two skill points for full health revival
  5. is not dependable (e.g., bosses may destroy the backup body, sinking boats, the above wetness / hunger issue).
  6. only gives you a revive while Shadow Seeker II gives that and other benefits

WX's version is stronger in some other ways:

  1. preserves your current location
  2. doesn't take an item slot or conscious prep

 

Edited by OrangeNibble

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