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On 4/1/2026 at 3:20 AM, shaurun said:

However yes gem in the cost is quite same as crafting life giving amulet. To me revive skill is quite useless but logical to be a base kit for chassis.

It doesn't, it places itself for free when you die.

If I remember correctly, when the talents where released, you used to have to have a chassie prebuilt, in order for it to be dropped on death. Now you only need to not have built the maximum number of chassies. 

I don't really find that change game-breakingly overpowered, but I think there wouldn't be anything wrong with the death chassie having a cost. It's only 1 red gem and a gear anyway. If only just to simmer down everybody shouting "OP OP!" at this wonderful and creative skill tree.

On 3/31/2026 at 5:07 PM, FlamedSteam said:

I never really played WX until after the skill tree release so if I say something that seems incorrect, feel free to correct me :)

As much as I like the WX skill tree, I honestly think it's a little too strong. 

One of the main factors for this is the revives.

Infinite revives are NOT it. By combining "Watts Up" and "Inhabited Machine II" you have the potential to revive up to 600 hp (depending on what circuits you have) two times a day and that's insinuating that you don't take the very easy few extra steps to get more charges so you can revive infinitely. I understand the want to make the game easier for the newer people, but I feel like this is a little too much. With most of the other skill trees having access to a revive in some way (and some characters too) revives have lost value in a way. 

EDIT: I AM TALKING ABOUT THE SKILL THAT MAKES IT SO U DROP A CHASIS IF UR FULL CHARGE, ALLOWING FOR A REVIVE AFTER DEATH EVERY HALF A DAY

I also think most of the stat (alpha) circuits are a little too overpowered. Since we have the ability to triple the amount of circuits we can hold now maybe the alpha circuits should be nerfed a little? 

The skill tree is great and all, but overall, I think it's a little too op.

well in my opnion some changes still can be made, but in a world that willow and wortox skill tree exists wx is just on par with them, maybie even more hard to use , because wortox i  dont need to eat, heal can teleport and dont need to become insane, and willow have heat "by the star" anda massive aoe damage with minimum effort, and even bernie

so in my opnion WX is fine or almost fine in itself

 the chassi is basically the same price as an amulet

  • Like 1
On 4/1/2026 at 12:25 AM, WendyHater9000 said:

I kinda get what kind of perk will trigger Klei forum’s players claiming this character is too op.

They don’t care about mobility.

They don’t care about supporting perks.

They don’t care about damage multiplier.

You just need to make a character hard to kill, then people will just start shouting OP OP OP.

Can’t wait Wx getting nerfed so bad that his only advantage get removed soI can just head back playing those few better characters exist in dst like Wolfgang/Wigfrid/Willow/Walter/Wanda/Wortox/Wendy/Winona/Wurt/Woodie

People play characters if they are fun not just if they are meta.

I don’t see much Wolfgang, Wanda or Wurts recently

  • Like 1

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