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Constructive feedback for the current beta/testing phase of the WX-78 rework.

Hi Klei team,
WX-78 is my absolute main and I've been thoroughly enjoying the new skill tree system. However, there are a few quality-of-life and balance improvements that would make the character feel significantly more complete and fun to play, especially in late-game. Here are my polished suggestions:

1º - Active Upgrade Indicator.
Please add a clear visual indicator (icon, HUD element, or floating text above WX or "Inside WX") that shows exactly which upgrade bonuses/effects are currently active. Right now it's very easy to lose track of which chassis perks or module combinations are providing benefits, especially when swapping parts frequently.


2º - Separate Skill Tree Configurations per Chassis.
Allow players to save/load completely independent skill tree builds for each chassis type. Being able to spec one chassis for exploration, another for combat, and a third for base-building without constantly respeccing would be incredibly convenient and open up a lot of creative playstyles.


3º - Roto-Mapper Chassis Transport.
Let the Roto-Mapper pick up any chassis and fly it to any location on the map, then drop it precisely where the player selects. This would make chassis swapping and repositioning much more fluid and strategic.


4º - Autonomous Zaptrocuter in Combat.
Make the Zaptrocuter able to act autonomously and assist in battles (attacking enemies, drawing aggro, etc.) instead of only functioning as a manual tool. This would give it much more value beyond its current limited role.


5º - Zaptrocuter → Roto-Mapper Camera Mode (Late-game Repurpose).
Allow the Zaptrocuter to take remote control of the Roto-Mapper and use it as a flying surveillance camera. Since this ability feels quite niche and loses relevance in late-game, it could be expanded to also highlight or mark boss respawn locations, making it a useful scouting tool even after the player has explored most of the map.


6º - Jimmy Upgrades.
Jimmy currently feels completely left out of the skill tree. There are zero upgrades or improvements available for him. At the very least, he could receive perks that make the Scanner work faster or increase Bio-Data drop rates/quantity. Giving him even a small skill branch would make the character feel more cohesive.


7º - Damage Amplifier/Combat Scaling.
As someone who plays WX-78 as their main, the one thing I was really hoping to see was some form of damage amplification or scaling through the skill tree. Right now it still feels like I’m forced to rely on a base-damage Ham Bat in late-game combat, which is a bit underwhelming for a high-tech robot character. A modest damage multiplier (or even a conditional one tied to certain chassis/modules) would make a huge difference in how satisfying WX feels to play.

 

8º - Portable Storage Unit

Recall Function Add the ability to call the Portable Storage Unit back to WX-78 at any time (similar to a pet follow command). This would greatly improve inventory management and prevent the frustration of having to chase the unit across the map when it gets left behind or stuck.

 

 

Thank you for all the hard work on the WX-78 rework! These changes would push an already great update into “perfect for my main” territory. Looking forward to hearing what the team thinks.
Best regards.

Edited by Delta ONe
Posted (edited)
1 hour ago, Delta ONe said:

7º - Damage Amplifier/Combat Scaling. (More Important for me)
As someone who plays WX-78 as their main, the one thing I was really hoping to see was some form of damage amplification or scaling through the skill tree. Right now it still feels like I’m forced to rely on a base-damage Ham Bat in late-game combat, which is a bit underwhelming for a high-tech robot character. A modest damage multiplier (or even a conditional one tied to certain chassis/modules) would make a huge difference in how satisfying WX feels to play. Or attack speed multiplier

 

Edited by Delta ONe

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