WereBruhver Posted March 21 Share Posted March 21 (edited) I wanted it to be buffed since its health regeneration didn't feel impactful enough in the past but they over buffed it by quadrupling its health regeneration: it went from healing 5 hp every 30 seconds (0,167hp per second) to 10 hp every 15 seconds (0,667 hp per second) while at the same time giving it a regenerating shield that is equal to 20% his maximum HP, this is without considering that it also helps WX sanity a lot by giving +100 maximum sanity - making his sanity go from 100 to 200 - and that HP circuits now give innate damage reduction making hp regeneration much more valuable (Beenbooster hp + 2 x Super-Hardy Circuit = 0,667 hp per second + 40% innate damage reduction which results in 0,667/0,6 = 1,12 effective HP per second). For comparison, the current 0,667 hp per second is more than DOUBLE Weremoose's health regen (0,3 hp per second), it doesn't hinder my ability to heal from inventory if I want and it works while outside of combat which is one of the best parts about it to me. The circuit has a lot of good things going on for it already, just tune down the hp regeneration a bit and it will be perfect. Edit: I was wrong, they didnt quadruple beanbooster hp regen and the current value is perfect. Also, I love the Beanbooster Circuit because it allows for silly hp regen builds that are probably a meme but really fun, please don't change it klei 😭 Edited March 21 by WereBruhver 4 Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/ Share on other sites More sharing options...
PisiWasTaken Posted March 21 Share Posted March 21 atm its 10 every 30 seconds, with 2 bean boosters you heal 20 every 30 seconds. sanity doesnt matter that much in the grand scheme of things. the shield only heals if you are full health.So, the way it is right now, its not worth sacrificing 200 health and ~10% damage reduction for it (the big health circuit and a small one). Woodie's weremoose form has 90% damage reduction so its not really fair to compair it. Its perfectly balanced and just enough for it. Imo the bean booster should be an more active circuit, functioning like the nanomachines from terraria's calamity mod, healing a burst of health on a cooldown. The beanbooster its obtained from fighting one of the harder bosses in the game after all. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855122 Share on other sites More sharing options...
Jakepeng99 Posted March 21 Share Posted March 21 4 hours ago, WereBruhver said: I wanted it to be buffed since its health regeneration didn't feel impactful enough in the past but they over buffed it by quadrupling its health regeneration: it went from healing 5 hp every 30 seconds (0,167hp per second) to 10 hp every 15 seconds (0,667 hp per second) while at the same time giving it a regenerating shield that is equal to 20% his maximum HP, this is without considering that it also helps WX sanity a lot by giving +100 maximum sanity - making his sanity go from 100 to 200 - and that HP circuits now give innate damage reduction making hp regeneration much more valuable (Beenbooster hp + 2 x Super-Hardy Circuit = 0,667 hp per second + 40% innate damage reduction which results in 0,667/0,6 = 1,12 effective HP per second). For comparison, the current 0,667 hp per second is more than DOUBLE Weremoose's health regen (0,3 hp per second), it doesn't hinder my ability to heal from inventory if I want and it works while outside of combat which is one of the best parts about it to me. The circuit has a lot of good things going on for it already, just tune down the hp regeneration a bit and it will be perfect. Yeah I agree. All the alpha circuit secondary effects should be nerfed in general, and increasing the health regen wasn’t really nessisary. It also halves insanity auras. 40 minutes ago, PisiWasTaken said: Woodie's weremoose form has 90% damage reduction so its not really fair to compair it (Well you can’t stack armour with the damage reduction, can’t use items or anything like that) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855133 Share on other sites More sharing options...
WereBruhver Posted March 21 Author Share Posted March 21 (edited) 3 hours ago, PisiWasTaken said: atm its 10 every 30 seconds, with 2 bean boosters you heal 20 every 30 seconds. sanity doesnt matter that much in the grand scheme of things. the shield only heals if you are full health.So, the way it is right now, its not worth sacrificing 200 health and ~10% damage reduction for it (the big health circuit and a small one). Woodie's weremoose form has 90% damage reduction so its not really fair to compair it. Its perfectly balanced and just enough for it. Imo the bean booster should be an more active circuit, functioning like the nanomachines from terraria's calamity mod, healing a burst of health on a cooldown. The beanbooster its obtained from fighting one of the harder bosses in the game after all. My bad I got the values mixed I thought 20 every 30 seconds was the value for only one and that it didnt stack but it is the value for stacking 2 Beanbooster Circuits and the value for one is 10 every 30 seconds - as you said, meaning 0,333 hp every second which is just a bit more than my Weremoose example which is a much more reasonable number since unlike weremoose you can regen out of combat but it consumes armor durability when fighting if you get hit and if you want to stack two of those you cant get the big hp circuits that give the most inate armor. The funny thing is that I was going to suggest the regen to be 0,4 hp per second for one Beanbooster circuit which is higher than the current value. So Yes I agree with you, the current value is the perfect one since its just enough to feel good using but not so much that it is too much regen. Edited March 21 by WereBruhver Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855135 Share on other sites More sharing options...
WereBruhver Posted March 21 Author Share Posted March 21 3 hours ago, Jakepeng99 said: It also halves insanity auras. I didnt know it halved insanity aura, does this effect stack if you have two Beanboosters circuits? Does it reduce afternoon/night time sanity drain? Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855144 Share on other sites More sharing options...
Soul7k Posted March 21 Share Posted March 21 44 minutes ago, Jakepeng99 said: It also halves insanity auras. hear me out it is a bee queen component. it should invert sanity drain at 50% efficiency Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855146 Share on other sites More sharing options...
WereBruhver Posted March 21 Author Share Posted March 21 3 hours ago, Soul7k said: hear me out it is a bee queen component. it should invert sanity drain at 50% efficiency But this would basically mean insanity immunity during boss fights, no? Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855147 Share on other sites More sharing options...
Soul7k Posted March 21 Share Posted March 21 1 minute ago, WereBruhver said: But this would basically mean insanity immunity during boss fights, no? inverting would mean you would gain it. similar to bee queen crown Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855149 Share on other sites More sharing options...
WereBruhver Posted March 21 Author Share Posted March 21 (edited) 3 hours ago, Soul7k said: inverting would mean you would gain it. similar to bee queen crown I was already going to use the Beanbooster just for the shield and hp regen effect. Im actually surprised that it halves insanity aura because I didnt know it did that and it is a strong effect to have when considering that it already gives you +100 maximum sanity and the hp regen/shield effect already being strong effects on their own, I think it giving sanity from bosses aura would be too much. Edited March 21 by WereBruhver Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855154 Share on other sites More sharing options...
Soul7k Posted March 21 Share Posted March 21 (edited) 15 minutes ago, WereBruhver said: I was already going to use the Beanbooster just for the shield and hp regen effect. Im actually surprised that it halves insanity aura because I didnt know it did that and it is a strong effect to have when considering that it already gives you +100 maximum sanity and the hp regen/shield effect already being strong effects on their own, I think it giving sanity from bosses aura would be too much. i was joking. halving sanity drain might be a bit much and the same goes for normal sanity modules, but the +100 sanity and regen/shield are fine. It takes a while to generate and you can't get the shield from healing items or food so it is not as practical as having real hp (unless shieldgating is a thing) Edited March 21 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855160 Share on other sites More sharing options...
WereBruhver Posted March 21 Author Share Posted March 21 3 hours ago, Soul7k said: i was joking. halving sanity drain might be a bit much and the same goes for normal sanity modules, but the +100 sanity and regen/shield are fine. you can't get the shield from healing items or food so in fight it won't be as practical (unless shieldgating is a thing) seeing as it takes quite a while to regen Does the shield regeneration speed stack if I have 2 Beanboosters or is it the same speed as having only 1? Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855161 Share on other sites More sharing options...
Soul7k Posted March 21 Share Posted March 21 (edited) 18 minutes ago, WereBruhver said: Does the shield regeneration speed stack if I have 2 Beanboosters or is it the same speed as having only 1? it does, but you would be losing out on both red hp and shield strength. with 2 bean boosters you get 40 shield (60 with 1 red) leaving you at 100(140) or 150(210) hp(ehp). as opposed to 400(480) with 2. (I don't even want to get into it with the damage reduction because I expect it to get tweaked). Having 2 would be chill for general play but you would be sacrificing a lot of reliable hp Edited March 21 by Soul7k 2 Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855166 Share on other sites More sharing options...
Jakepeng99 Posted March 21 Share Posted March 21 2 hours ago, WereBruhver said: I didnt know it halved insanity aura, does this effect stack if you have two Beanboosters circuits? Does it reduce afternoon/night time sanity drain? Yes to all. 2 hours ago, Soul7k said: hear me out it is a bee queen component. it should invert sanity drain at 50% efficiency Nuh uh. The 50% is already tons. I also didn’t mention how it also makes positive Sainity auras from clothes and stuff 25% better, and comes with its own Sainity regen. Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855176 Share on other sites More sharing options...
Soul7k Posted March 22 Share Posted March 22 8 hours ago, Jakepeng99 said: Yes to all. Nuh uh. The 50% is already tons. I also didn’t mention how it also makes positive Sainity auras from clothes and stuff 25% better, and comes with its own Sainity regen. the sanity regen isn't new, the buff to clothes is nice I guess, I don't wear tam o shanter all that much outside of winter or the occasional top off. Banana shakes keep me fresh. it seems like a wordwall of compounded stuff at first glance but most of it's effects are mediocre aside from the sanity drain. at 50% does that mean 2 of them makes you immune to sanity loss? Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855247 Share on other sites More sharing options...
reddocc Posted March 22 Share Posted March 22 let's go now bean booster will be in a similar level as photosynthesis Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855251 Share on other sites More sharing options...
Soul7k Posted March 22 Share Posted March 22 (edited) 7 minutes ago, reddocc said: let's go now bean booster will be in a similar level as photosynthesis 25 minutes from 1 🤢the food you eat will be doing all of the heavy lifting Edited March 22 by Soul7k 1 Link to comment https://forums.kleientertainment.com/forums/topic/170174-the-beanbooster-circuit-is-overturned/#findComment-1855253 Share on other sites More sharing options...
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