Bumber64 Posted March 23 Share Posted March 23 11 minutes ago, Mysterious box said: I have to then ask why in the world isn't base traversal methods improving? They added one for Pearlmas Link to comment https://forums.kleientertainment.com/forums/topic/170157-why-do-skill-trees-exist-in-the-game/page/2/#findComment-1855654 Share on other sites More sharing options...
Seero Posted March 23 Share Posted March 23 They're no where near as bad as you make them out to be. On 3/20/2026 at 3:01 PM, Hungry French said: Why are 90% of skills just number buffs or literally enhanced versions of existing items in the game?... come on dude. what even is this criticism. On 3/20/2026 at 3:01 PM, Hungry French said: But why do they ruin the game and the expectation of updates for hardcore players? it actually does the opposite when you realized some of the lackluster characters (WILLOW) are actually fun to play now. On 3/20/2026 at 3:01 PM, Hungry French said: Why do they force you to gain experience once?.. this is the only thing I agree with in this.. questionable (to put it nicely) thread. I'd much prefer if skills were based on both crafting and time per world (so the current system as well as one where you can gain insight if you craft certain things for the first time, or kill certain bosses) 1 insight for crafting a shadow manipulator 1 for crafting a bee box 1 for killing klaus or whatever etc etc I'd even go as far to say we should be able to gain every skill under this system, because now we'd have to put effort and time into it. I wouldn't mind that at all Link to comment https://forums.kleientertainment.com/forums/topic/170157-why-do-skill-trees-exist-in-the-game/page/2/#findComment-1855667 Share on other sites More sharing options...
Hungry French Posted March 23 Author Share Posted March 23 1 hour ago, Seero said: it actually does the opposite when you realized some of the lackluster characters (WILLOW) are actually fun to play now. What's so fun about the new Willow? Link to comment https://forums.kleientertainment.com/forums/topic/170157-why-do-skill-trees-exist-in-the-game/page/2/#findComment-1855678 Share on other sites More sharing options...
Seero Posted March 23 Share Posted March 23 Here's a plethora of screenshots of skills that aren't purely stat buffs and actually introduce some interesting mechanics Before you reply: Yes. I did include some skills that increase stat buffs anyway, but there few and far and in between and that's mostly due to the fact I was too lazy to crop. the purpose of posting these images is to show how absolutely ridiculous it is to say "Skills are just lazy stat buffs" or something of that nature. There's nothing inherently wrong with those kinds of skills anyway, I'm just showing that they absolutely do not take any amount of egregious majority as the original poster ignorantly claimed they did. 14 minutes ago, Hungry French said: What's so fun about the new Willow? if you can't see how new willow is a straight up interesting upgrade to old willow i have no idea what to say to you. Blasting things with lunar flames is fun, actually. Lighting things on fire is fun, actually. A slightly weaker star caller staff spell is fun, actually. Having a tank to deal with terrorbeaks or offer a little extra dps is fun, actually. burning frenzy is fun, actually. Not having mobs have their loot burned on death is fun, actually. Having a lighter is fun, actually. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170157-why-do-skill-trees-exist-in-the-game/page/2/#findComment-1855679 Share on other sites More sharing options...
Hungry French Posted March 25 Author Share Posted March 25 On 3/23/2026 at 9:49 PM, Seero said: if you can't see how new willow is a straight up interesting upgrade to old willow i have no idea what to say to you. Blasting things with lunar flames is fun, actually. Lighting things on fire is fun, actually. A slightly weaker star caller staff spell is fun, actually. Having a tank to deal with terrorbeaks or offer a little extra dps is fun, actually. burning frenzy is fun, actually. Not having mobs have their loot burned on death is fun, actually. Having a lighter is fun, actually. Blasting things with lunar flames is cool. But too power and cheap. Lighting thing ? Not cool because i don't have motivation to use fire item like fire staff... Star Caller ? Wow. How original. Does at least one person use Star Caller Staff on Willow? Bonus Bernie ? Imbalanced but fun. Does the prey not burn? The Gorenje system needs to be redesigned long ago so that all objects do not burn... And overall fire damage. Link to comment https://forums.kleientertainment.com/forums/topic/170157-why-do-skill-trees-exist-in-the-game/page/2/#findComment-1856036 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now