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i have played the beta today and found out it is very interesting, i like the idea of alpha, beta and gamma circuits. but there is a little thins that Roto-mapper could improve.

since the roto-mapper is aiming to explore unknow area, they always stay far away from players and making them very hard to recycle. 

for example i decided to explore the map along with three road: me myself+ 2 roto-mapper, then it would be sent to a very far area and very possibly the opposite direction of players.

at that time i would be very hard to re-deploy them and they would be a space debris keeping still in the air.

Spoiler

site.png.e5109e9ff7962890123daeddbe04baae.png

i suggested the roto-mapper could be rebuild at the place where players are, and the amount of they could still be limited. for example if there are already 2 of them in the world, i build a new one could destroy the first one that is working outside to ensure there are up to 2 of them.

 

By the way: the option of roto-mapper and portable storage unit is first mouse-right-click and then "Menu Accept"(which keyboard is ENTER)......that is very anti-humanity.  it takes me 10 mins to figure out how to operate them.....

could we adjust the operation of them to a simple way? like:

STEP1: mouse-right-click to active them

STEP2: mouse-left-click map to set destination

Edited by dish-order man
adding "BY the way"
  • Like 2

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