dish-order man Posted March 20 Share Posted March 20 (edited) i have played the beta today and found out it is very interesting, i like the idea of alpha, beta and gamma circuits. but there is a little thins that Roto-mapper could improve. since the roto-mapper is aiming to explore unknow area, they always stay far away from players and making them very hard to recycle. for example i decided to explore the map along with three road: me myself+ 2 roto-mapper, then it would be sent to a very far area and very possibly the opposite direction of players. at that time i would be very hard to re-deploy them and they would be a space debris keeping still in the air. Spoiler i suggested the roto-mapper could be rebuild at the place where players are, and the amount of they could still be limited. for example if there are already 2 of them in the world, i build a new one could destroy the first one that is working outside to ensure there are up to 2 of them. By the way: the option of roto-mapper and portable storage unit is first mouse-right-click and then "Menu Accept"(which keyboard is ENTER)......that is very anti-humanity. it takes me 10 mins to figure out how to operate them..... could we adjust the operation of them to a simple way? like: STEP1: mouse-right-click to active them STEP2: mouse-left-click map to set destination Edited March 20 by dish-order man adding "BY the way" 2 Link to comment https://forums.kleientertainment.com/forums/topic/170154-beta-suggestion-roto-mapper-should-be-redeploy-when-reach-its-limitation/ Share on other sites More sharing options...
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