kipper0k Posted March 13 Share Posted March 13 (edited) Hello, does anyone possibly know what could be causing the game engine to crash when trying to replace a creep's texture with a mod? It seems the texture format is completely identical to the original, and I also removed transparency. What could be the reason? The option with complete disabling of creep is being considered, however, if there is an option with simple hiding, that would be ideal. Assets = { Asset("TEXTURE", "images/invisibletile_noise.tex"), Asset("TEXTURE", "images/invisibletile.tex"), } local GroundTiles = require "worldtiledefs" for i, data in ipairs(GroundTiles.creep) do -- GroundTiles.creep[i][2].name = "dirt" -- GroundTiles.creep[i][2].atlas = resolvefilepath("images/invisibletile.xml") -- GroundTiles.creep[i][2].texture_name = resolvefilepath("images/invisibletile.tex") GroundTiles.creep[i][2].noise_texture = resolvefilepath("images/invisibletile_noise.tex") end Log [00:08:34]: Assert failure 'mNoiseTexture != INVALID_RESOURCE_HANDLE' at ..\source\game\level\MapLayerRenderData.cpp(105): Trace follows... [00:08:34]: APP:Klei//DoNotStarveTogether/donotstarvetogether_client.dmp written. DXT1 texture format donotstarvetogether_client.dmp Edited March 13 by kipper0k Link to comment https://forums.kleientertainment.com/forums/topic/170038-creep-retexture/ Share on other sites More sharing options...
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