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Sea Glass Formation

- Uncommon glass formations found in the rough ocean, It emits light in the dark and drops 2x sea glass when mined. It takes 3 days for it to grow back. Sea Glass Formations have Seafairies near them and mining it will alert them.

 

Seafairies

Health: 250

Loot: 1x Sea Dust, 2x Slurtle Slime

- Seafairies are hostile mobs based on sea angels. They can be found swimming near Sea Glass Formations and also spawn from them. Seafairies have 2 different attacks that they will cooperate to perform. The ones in the back lob projectiles in an arc towards the target's direction attempting to predict their movement and dealing 20 physical damage, the frontline will fly and charge towards the target dealing 40 physical damage, they have an attack interval of 7 seconds. Seafairies will move closer to the player during their attack interval

 

Items:

 

Magnifire

- Crafting(Tier 1 Magic): 1x Sea Glass 1x Nightmare Fuel for 2x Magnifires. 

- The Magnifire extends and spreads any nearby light source or sanity aura 2 tiles around itself, this also includes other Magnifires however they must have a non-Magnifire source of light or sanity, Magnifires come in various colors.

 

Glass Grass

- Crafting(Tier 2 Celestial): 1x Sea Glass, 1x Moon Shard for 4x Glass Grass.

- Turf that functions similarly to Magnifires, however Glass Grass' extension range is only limited to adjacent tiles. Like Magnifires they come in various colors.

 

Glass Knuckles

- Crafting(Tier 2 Celestial): 2x Moon Shard, 1x Sea Glass.

- Damage: 51 Physical

- Durability: 150(300 vs Shadow Aligned mobs)

- The Glass Knuckles is a gauntlet with a unique perk that lets it stick a glass shard onto a mob per attack, up to 5. Attacking a mob with a glass shard deals 7 more physical damage per shard however glass shards fall off after 4 seconds if a new one is not applied in time. Glass shard damage is not affected by damage modifiers.

 

Scurryin' Screw

- Crafting(Think Tank): 6x driftwood, 3x Sea Dust for 6x Scurryin' Screws.

- The Scurryin' Screw is a propeller structure that can be built in any side of the boat, it automatically pushes the boat in the opposite direction with a row force of 0.4 and a maximum speed of 4. The screws have a durability of 500 and can be repaired fully with Sea Dust. Scurryin' Screws can be turned on and off from a distance and sometimes they can talk.

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Sea glass is really pretty I do think some sea glass inspired setpieces and structures like sea glass walls would be suuper cute. I got worried for a second that it was just going to be another moon shard source but I like this.

The idea of the magnifire is cute as well, and I think maybe a magnifire pit (Think a pile of sea glass mounded to make a fireplace) that restores sanity similar to the Lamb Idol without breaking immersion would be awesome (Lamb Idol has cool functionality but I do not like how it looks). It would be even cooler if light sources influenced by the magnifire had a similar visual that Musical Hutch does (the kaleidoscope type light that he emits) 

I see your Glass Grass idea and propose to you an alternative: Glass Tabby, (for context Tabby is a type of concrete with seashells mixed in lime, it fits the coastal theme imo). I don't think the turf should have the same effect as the magnifier item itself however, it feels like a redundancy. I personally just want more alternatives to cobblestones.

Glass Knuckles sounds cool but I think it needs to be balanced a bit, it could be pushed to post rift and cost Brilliance Instead, reusing the debuff Walter's Lunar Affinity Brilliant Rounds apply, Brilliance rounds are tragically weak and I think if something like this were added they could be the melee alternative to a character specific craft. (Or maybe just pre rift is fine too, after Brilliance Rounds apply Planar). The idea of having a gauntlet type weapon is cool, if the damage stacking doesn't work out, it could also just  serve the same niche that the Reforged gauntlets do, with a much faster attack animation (and less range?)

Scurrying Screws are fine, but I think you absolutely need to be able to turn them off. They seem like they'd be nice to use with Rudders.

If you wouldn't mind I might make some mockups of what I think seaglass would look like, maybe. I don't know. It's late. I'm busy.

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