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Imbued Ribbat - I don't think I need to say much here. Literally a retexture of Regular Ribbat since they removed the ability to apply confusion to the player. It has absolutely nothing unique about it.

Imbued Peashooter - It should also shoot shrinking spores.

Floracrane - It has a completely different attack set from it imbued version. It could practically be a different enemy.
I described this topic in more detail in this post:

Spoiler

Imbued Plumper - I won't go into detail here, as I've already done so in my previous post.

Spoiler

Imbued Funguile - A poorly crafted enemy. The only difference from Regular Funguile is that it drops two Funguile Caps upon death instead of one.
First of all, Imbued Funguile should drop Imbued Funguile Caps, not Regular Funguile Caps.
Fungile Caps should create small energy waves upon falling on the ground.
In addition, Imbued Funguile needs an additional attack. This could be, for example, a belly jump, which would push everything around it away.

Quetzi and Imbued Quetzi - This enemy doesn't show off what it armor pieces offer.
A set based around luck and powers. And Quetzi has nothing to do with powers.
Simply having Quetzi's fireballs temporarily disable one power upon hitting the player would be enough.
And Imbued Quetzi's fireballs would temporarily disable two powers.

Bulbin King - This isn't a bulbin. Bulbins roll. All he does is jump.
He is closer to a gourdo than a bulbin.
He should be able to roll across the entire arena. And when he hits a wall, it can knock down paincones.

Gourdo Twins - They have nothing unique about them that distinguishes them from Imbued Gourdo. 
Furthermore, they should have some kind of attack they can perform together.

Overgrown Peashooter - Enemies should also be susceptible to it confusion.

Prima Floracrane - Same case as with Gourdo Twins. 
Prima Floracrane has nothing to distinguish it from Imbued Floracrane.

The last few things aren't about changing anything in the mini-bosses per se. More like some issues with them on Super Frenzy. But I figured I'd mention it.

There will always be the same mini boss setup in Super Frenzy Great Rotwood Forest and Nocturne Grove.
There will always be Whammo and Bulbin King in GRF.
There will always be Zephyr and Metechi the Elder in NG.
There will never be Armorillo and Gourdo Twins.

The mini boss setup on Super Frenzy Bonechill Querry is very problematic.
Southpaw doesn't normally have a snowstorm during his fight.
Onyx, on the other hand, has a constant snowstorm.
And Onyx's arena is prioritized for double mini bosses.
This means you have a constant snowstorm that can freeze you. Onyx shoots freezing projectiles, and Southpaw creates a mass of ice clouds.
So, not freezing in this setup is almost impossible.
The snowstorm should occasionally pause for a moment to make fighting these two bosses more fair.

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