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Hi, I apologize if this thread is a bit messy but I want to get all my ideas out there before Rotwood is pushed to the side.

1. Anomalies

Currently Anomalies can only occur on Mini-Boss hunts and it feels kinda underwhelming. A lot of Rotwood runs can easily blend together due to the lack of variety in general gameplay measures, so anomalies were a great way to alleviate this by offering a challenge (some of the anomalies *cough* funguile caps *cough* don't do this at all but many do). I hope they can return to boss hunts at some point before all development ceases.

We were also promised some way in the future to be able to specifically choose anomalies, is this in plans in development or has it been cut completely? It would be nice to pick to not get boring anomalies and instead by able to choose fun ones (potentially combining anomalies?)

2. Charm Fabled Powers

Charm powers were said to get a rework at some point, but currently have not. This clearly makes them the weakest fabled power class to choose from, and since fabled powers are given at the beginning of every run its smart to reset them by exiting and rejoining. Charm powers also currently don't contain sub-fables either so there is no way to enhance this fabled aspect.

I hope this is being considered since its wise to keep resetting the entrance room for shield powers as they are the best ones by a very wide margin (extremely good powers, reasonable to extremely good activation for all of them, every side-fable is worth taking and some are game changing)

(Also as a side point I wish fabled powers had a different outline than gold powers to make them a little more distinguishable in general contexts, so referring to them is a little less awkward.)

3. Armor Reworks

This might be a odd place here but I'll include it, I hope more armor will continue to be reworked at some point. Weapons and their skills (despite some being bland) are decently balanced but armor has huge gaps. There is usually a few armor that are really good and worth every run, but most are just hard to use or useless. I should probably make a post on these but I'm not sure about the visibility of these suggestions long term since most armor is still in a rough place. I also don't think it would be too harmful to nerf the stats of some armor since some of it is too powerful and wouldn't compare to other armors even if they were buffed.

I guess just one suggestion is do not make armor extremely specific for one environmental hazard, I don't know anyone who plays who uses artic stunk coat or groak leggings. Another thing is don't make armor that is multiplayer centric as I don't like armor that has absolutely no use to me some of the time. I also don't like to have to plan a specific build around using for multiplayer I would rather multiplayer specific armor go to gems instead so they aren't things that define a build. (I like the reworks to mothball armor sets though!)

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