kyupita Posted February 18 Share Posted February 18 I'm creating a charging station for a robotic character, and I've been trying to figure out how to attach a hunger aura to the structure I made that will apply to only him when he stands on it. I'm a little lost though, since everything I tried just didn't do anything. Any help? (Also, another thing: I can't seem to get the placer to work. Whenever I craft the structure it instantly spawns on top of me. I don't know if I'm missing anything or something, this is my first time trying to create a custom structure) charging_station.lua: Spoiler require "prefabutil" require "recipe" require "modutil" local assets= { Asset("ANIM", "anim/charging_station.zip"), Asset("ATLAS", "images/inventoryimages/charging_station.xml"), Asset("IMAGE", "images/inventoryimages/charging_station.tex"), } local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() MakeObstaclePhysics(inst, 0.66) inst:AddTag("structure") local minimap = inst.entity:AddMiniMapEntity() minimap:SetIcon( "charging_station.tex" ) inst.AnimState:SetBank("charging_station") inst.AnimState:SetBuild("charging_station") inst.AnimState:PlayAnimation("idle") if not TheWorld.ismastersim then return inst end STRINGS.CHARACTERS.GENERIC.DESCRIBE.CHARGING_STATION = "Test" STRINGS.CHARACTERS.PAINTER.DESCRIBE.CHARGING_STATION = "Test2" inst:AddComponent("lootdropper") inst:AddComponent("inspectable") inst:AddComponent("workable") inst.Physics:ClearCollisionMask() return inst end return Prefab( "charging_station", fn, assets, prefabs), MakePlacer( "charging_station_placer", "charging_station", "charging_station", "idle" ) modmain: Spoiler AddRecipe2("charging_station", { Ingredient("transistor", 2), Ingredient("cutstone", 4) }, RECIPETABS.CHARACTER, TECH.SCIENCE_ONE, { placer = "charging_station_placer", builder_tag = "painter", atlas = "images/inventoryimages/charging_station.xml" } ) Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/ Share on other sites More sharing options...
Meepenator Posted February 18 Share Posted February 18 inst:DoPeriodicTask( 2.5, --time you want it to tick in seconds function(inst) local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 5.0, {"player"}, {"playerghost"}) --5.0 is the range, make it smaller if you'd like for _,v in pairs(ents) do if v:HasTag("puttaghere") then -- the tag needs to be changed v.components.hunger:DoDelta(-10) -- hunger you want when it ticks end end end ) Put this in your local function fn() and fill in the character tag for the recipe I can't really help you as I'm using the old one but here's mine if you want to try it local hellhound_house_recipe = AddRecipe("hellhound_house", -- name {GLOBAL.Ingredient("boards", 4), GLOBAL.Ingredient("silk", 8), GLOBAL.Ingredient("rope", 8) }, --Ingredients GLOBAL.RECIPETABS.FARM, -- tab ( FARM, WAR, DRESS etc) GLOBAL.TECH.NONE, -- level (GLOBAL.TECH.NONE, GLOBAL.TECH.SCIENCE_ONE, etc) "hellhound_house_placer", -- placer nil, -- min_spacing nil, -- nounlock nil, -- numtogive nil, -- builder_tag "images/inventoryimages/hellhound_house.xml", -- atlas "hellhound_house.tex") -- image hellhound_house_recipe.builder_tag ="demondramos" hellhound_house_recipe.tagneeded = false hellhound_house_recipe.atlas = resolvefilepath("images/inventoryimages/hellhound_house.xml") 1 Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1851918 Share on other sites More sharing options...
kyupita Posted February 19 Author Share Posted February 19 Thanks for responding! Unfortunately I still couldn't get the effect (or placer) to work 💔 I also tried doing something similar to how Walter gains sanity from trees, but no luck there either. Not sure if it's worth mentioning, but for the structure I'm using a sample structure. Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852067 Share on other sites More sharing options...
kyupita Posted February 19 Author Share Posted February 19 3 hours ago, kyupita said: Thanks for responding! Unfortunately I still couldn't get the effect (or placer) to work 💔 I also tried doing something similar to how Walter gains sanity from trees, but no luck there either. Not sure if it's worth mentioning, but for the structure I'm using a sample structure. NEVERMIND I FIGURED IT OUT!! I think the sample structure was the problem, I remade the structure using something from the game as a base and I finally got the aura to work. Now the only issue I'm having is with the placer Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852093 Share on other sites More sharing options...
Meepenator Posted February 20 Share Posted February 20 Zip and share the mod here, I'll see if there's anything I can do. Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852096 Share on other sites More sharing options...
kyupita Posted February 20 Author Share Posted February 20 Here you go ^^ painter.zip Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852102 Share on other sites More sharing options...
Meepenator Posted February 20 Share Posted February 20 Used my way, it doesn't use the character tab, it uses the modded tab now but it works! If you figure out the other way lmk lol painter.rar 1 Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852129 Share on other sites More sharing options...
kyupita Posted February 20 Author Share Posted February 20 It didn't seem to be working right for me for some reason (I edited it a little so I may have accidentally broken something um), but I eventually ended up using this: Spoiler local G = GLOBAL local Action = GLOBAL.Action local ACTIONS = GLOBAL.ACTIONS local ActionHandler = GLOBAL.ActionHandler local resolvefilepath = GLOBAL.resolvefilepath local Ingredient = GLOBAL.Ingredient local RECIPETABS = GLOBAL.RECIPETABS local Recipe = GLOBAL.Recipe local TECH = GLOBAL.TECH AddCharacterRecipe("charging_station", { -- ingredients GLOBAL.Ingredient("transistor", 2), GLOBAL.Ingredient("cutstone", 4), }, GLOBAL.TECH.SCIENCE_ONE, { -- config builder_tag = "painter", atlas = "images/inventoryimages/charging_station.xml", placer = "charging_station_placer", }, { -- filters "CHARACTER", "STRUCTURES", "MODS", } ) And now everything's working properly! All that's left for me to do now is actually draw the structure Thank you very much again! Link to comment https://forums.kleientertainment.com/forums/topic/169840-hunger-aura-for-custom-structure/#findComment-1852150 Share on other sites More sharing options...
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